Searched refs:image_format_conversion (Results 1 – 3 of 3) sorted by relevance
205 …enum pipe_format emulation_format = info->image_format_conversion[image->data.driver_location].emu… in lower_image_cast_instr()209 …enum pipe_format real_format = info->image_format_conversion[image->data.driver_location].view_for… in lower_image_cast_instr()256 …if ((var->data.driver_location < info->n_images) && info->image_format_conversion[var->data.driver… in d3d12_lower_image_casts()257 … var->data.image.format = info->image_format_conversion[var->data.driver_location].emulated_format; in d3d12_lower_image_casts()
102 struct d3d12_image_format_conversion_info* image_format_conversion; member194 struct d3d12_image_format_conversion_info image_format_conversion[PIPE_MAX_SHADER_IMAGES]; member
773 if (memcmp(expect->image_format_conversion, have->image_format_conversion, in d3d12_compare_shader_keys()1053 …key->image_format_conversion[i].emulated_format = sel_ctx->ctx->image_view_emulation_formats[stage… in d3d12_fill_shader_key()1054 if (key->image_format_conversion[i].emulated_format != PIPE_FORMAT_NONE) in d3d12_fill_shader_key()1055 key->image_format_conversion[i].view_format = sel_ctx->ctx->image_views[stage][i].format; in d3d12_fill_shader_key()1140 …_image_format_conversion_info_arr image_format_arr = { key.n_images, key.image_format_conversion }; in select_shader_variant()