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Searched refs:implicitMSTexture (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
DRenderTargetMtl.mm30 const mtl::TextureRef &implicitMSTexture,
36 mImplicitMSTexture = implicitMSTexture;
47 void RenderTargetMtl::setImplicitMSTexture(const mtl::TextureRef &implicitMSTexture)
49 mImplicitMSTexture = implicitMSTexture;
77 rpaDescOut->implicitMSTexture = mImplicitMSTexture.lock();
DRenderTargetMtl.h37 const mtl::TextureRef &implicitMSTexture,
42 void setImplicitMSTexture(const mtl::TextureRef &implicitMSTexture);
Dmtl_state_cache.h307 ANGLE_INLINE bool hasImplicitMSTexture() const { return implicitMSTexture.get(); } in hasImplicitMSTexture()
311 return hasImplicitMSTexture() ? implicitMSTexture : texture; in getImplicitMSTextureIfAvailOrTexture()
317 TextureRef implicitMSTexture; member
Dmtl_state_cache.mm144 const TextureRef &implicitMsTexture = src.implicitMSTexture;
690 implicitMSTexture.reset();
702 return texture == other.texture && implicitMSTexture == other.implicitMSTexture &&
DFrameBufferMtl.mm1828 !colorAttachment.implicitMSTexture->shouldNotLoadStore())
1854 depthAttachment.implicitMSTexture->shouldNotLoadStore())
1865 stencilAttachment.implicitMSTexture->shouldNotLoadStore())
Dmtl_utils.mm1450 attachment.implicitMSTexture ? attachment.implicitMSTexture : attachment.texture;