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Searched refs:inline_uniforms (Results 1 – 21 of 21) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_debug_options.h1 OPT_BOOL(inline_uniforms, true, "Optimize shaders by replacing uniforms with literals")
Dsi_descriptors.c1206 bool *inline_uniforms, uint32_t **inlined_values) in si_get_inline_uniform_state() argument
1209 *inline_uniforms = key->ps.opt.inline_uniforms; in si_get_inline_uniform_state()
1212 *inline_uniforms = key->ge.opt.inline_uniforms; in si_get_inline_uniform_state()
1222 bool inline_uniforms; in si_invalidate_inlinable_uniforms() local
1224 …si_get_inline_uniform_state(&sctx->shaders[shader].key, shader, &inline_uniforms, &inlined_values); in si_invalidate_inlinable_uniforms()
1226 if (inline_uniforms) { in si_invalidate_inlinable_uniforms()
1228 sctx->shaders[shader].key.ps.opt.inline_uniforms = false; in si_invalidate_inlinable_uniforms()
1230 sctx->shaders[shader].key.ge.opt.inline_uniforms = false; in si_invalidate_inlinable_uniforms()
1275 bool inline_uniforms; in si_set_inlinable_constants() local
1277 …si_get_inline_uniform_state(&sctx->shaders[shader].key, shader, &inline_uniforms, &inlined_values); in si_set_inlinable_constants()
[all …]
Dsi_shader.h802 unsigned inline_uniforms:1; member
837 unsigned inline_uniforms:1; member
Dsi_shader_nir.c438 if (sscreen->options.inline_uniforms) in si_finalize_nir()
Dsi_shader.c1618 if (key->ge.opt.inline_uniforms) { in si_dump_shader_key()
1620 key->ge.opt.inline_uniforms, in si_dump_shader_key()
1629 if (key->ps.opt.inline_uniforms) { in si_dump_shader_key()
1631 key->ps.opt.inline_uniforms, in si_dump_shader_key()
2355 bool inline_uniforms = false; in si_get_nir_shader() local
2358 &inline_uniforms, &inlined_uniform_values); in si_get_nir_shader()
2360 if (inline_uniforms) { in si_get_nir_shader()
3763 prev_shader->key.ge.opt.inline_uniforms = false; /* only TCS/GS can inline uniforms */ in si_get_prev_stage_nir_shader()
Dsi_state.h582 bool *inline_uniforms, uint32_t **inlined_values);
Dsi_state_shaders.cpp180 if (sel->screen->options.inline_uniforms) in si_get_ir_cache_key()
3131 if (key->opt.inline_uniforms && in si_shader_select_with_key()
3138 local_key.opt.inline_uniforms = 0; in si_shader_select_with_key()
3325 if (state->key.ps.opt.inline_uniforms) in si_shader_select()
3330 if (state->key.ge.opt.inline_uniforms) { in si_shader_select()
/external/mesa3d/src/gallium/drivers/zink/
Dzink_shader_keys.h138 unsigned inline_uniforms:1; member
Dzink_program.c123 key->inline_uniforms = false; in gather_shader_module_info()
435 … screen->driconf.inline_uniforms, screen->info.have_EXT_non_seamless_cube_map, in generate_gfx_program_modules()
439 … screen->driconf.inline_uniforms, screen->info.have_EXT_non_seamless_cube_map); in generate_gfx_program_modules()
578 if (screen->driconf.inline_uniforms || prog->needs_inlining) in update_gfx_program_nonseamless()
871 key->inline_uniforms = false; in update_cs_shader_module()
885 screen->driconf.inline_uniforms, in update_cs_shader_module()
Dzink_types.h1521 bool inline_uniforms; member
Dzink_screen.c3056 !screen->driconf.inline_uniforms && in init_optimal_keys()
3067 if (screen->driconf.inline_uniforms) in init_optimal_keys()
3519 screen->driconf.inline_uniforms = debug_get_bool_option("ZINK_INLINE_UNIFORMS", screen->is_cpu); in zink_internal_create_screen()
Dzink_compiler.c3941 if (key->inline_uniforms) { in zink_shader_compile()
4105 if (screen->driconf.inline_uniforms) { in zink_shader_compile()
4166 if (screen->driconf.inline_uniforms) { in zink_shader_compile_separate()
6273 if (!screen->driconf.inline_uniforms && !nir->info.num_inlinable_uniforms) { in zink_shader_init()
6411 if (screen->driconf.inline_uniforms) in zink_shader_finalize()
Dzink_context.c1451 key->inline_uniforms = true; in zink_set_inlinable_constants()
1496 key->inline_uniforms = false; in invalidate_inlined_uniforms()
/external/mesa3d/docs/relnotes/
D23.1.8.rst103 - nir/inline_uniforms: fix oob access with nir_find_inlinable_uniforms
D23.1.0.rst2228 - nir/inline_uniforms: Change num_offsets type to uint8_t
2229 - nir/inline_uniforms: Pass max_num_bo and max_offset around as parameters
2230 - nir/inline_uniforms: Allow possibility of more than one UBO
2231 - nir/inline_uniforms: Allow possibility of uni_offsets and num_offsets being NULL
2232 - nir/inline_uniforms: Make src_only_uses_uniforms public, change name
2233 - nir/inline_uniforms: Make add_inlinable_uniforms public
2234 - nir/inline_uniforms: Add inot condition support
D21.3.0.rst3495 - nir/inline_uniforms: add uniforms in condition atomically
3496 - nir/inline_uniforms: support vector uniform
3500 - nir/inline_uniforms: support loop
D23.2.1.rst2982 - nir/inline_uniforms: Handle num_components > 1
4127 - nir/inline_uniforms: fix oob access with nir_find_inlinable_uniforms
D21.0.0.rst2061 - radeonsi: add options.inline_uniforms to the shader cache key
D22.0.0.rst2781 - radeonsi: don't set inline_uniforms for viewperf because it's enabled by default
D20.3.0.rst3572 - radeonsi: add options.inline_uniforms to the shader cache key
D23.3.0.rst4831 - nir/inline_uniforms: fix oob access with nir_find_inlinable_uniforms