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Searched refs:inputTypeToGLString (Results 1 – 5 of 5) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/geometry/
DvktGeometryTestsUtil.hpp148 std::string inputTypeToGLString(const vk::VkPrimitiveTopology &inputType);
DvktGeometryInputGeometryShaderTests.cpp196 src << "layout(" << inputTypeToGLString(m_primitiveType) << ") in;\n" in shaderGeometry()
DvktGeometryTestsUtil.cpp306 std::string inputTypeToGLString(const VkPrimitiveTopology &inputType) in inputTypeToGLString() function
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp140 std::string inputTypeToGLString(rr::GeometryShaderInputType inputType) in inputTypeToGLString() function
336 str << "layout(" << inputTypeToGLString(inputType) << ") in;\n"; in genGeometrySource()
7051inputTypeToGLString(sglr::rr_util::mapGLGeometryShaderInputType(inputType)) + in init()
7054inputTypeToGLString(sglr::rr_util::mapGLGeometryShaderInputType(inputType)) + in init()
/external/deqp/external/vulkancts/modules/vulkan/query_pool/
DvktQueryPoolStatisticsTests.cpp110 std::string inputTypeToGLString(const VkPrimitiveTopology &inputType) in inputTypeToGLString() function
4223 … << "layout(" << inputTypeToGLString(m_parametersGraphic.primitiveTopology) << ") in;\n" in initPrograms()