Searched refs:input_is_dynamic (Results 1 – 7 of 7) sorted by relevance
76 std::vector<bool> input_is_dynamic; in GetDynamicInputInfo() local77 input_is_dynamic.reserve(executable_proto.input_shapes().size()); in GetDynamicInputInfo()79 input_is_dynamic.push_back( in GetDynamicInputInfo()82 return input_is_dynamic; in GetDynamicInputInfo()334 std::vector<bool> input_is_dynamic = GetDynamicInputInfo(executable); in DoWork() local352 input_is_dynamic, release_inputs); in DoWork()445 std::vector<bool> input_is_dynamic = GetDynamicInputInfo(executable); in DoWork() local454 input_is_dynamic, in DoWork()
79 std::vector<bool> input_is_dynamic; in GetDynamicInputInfo() local80 input_is_dynamic.reserve(computation_layout.parameter_count()); in GetDynamicInputInfo()82 input_is_dynamic.push_back( in GetDynamicInputInfo()85 return input_is_dynamic; in GetDynamicInputInfo()305 std::vector<bool> input_is_dynamic = GetDynamicInputInfo(computation_layout); in RunExecutable() local310 input_tuples, input_is_dynamic, release_inputs)); in RunExecutable()
159 bool input_is_dynamic = false; in Compile() local166 input_is_dynamic = true; in Compile()186 dims_are_dynamic[unknown_index] = input_is_dynamic; in Compile()
333 bool input_is_dynamic = xla_shape.is_dynamic_dimension(input_index); in Compile() local341 if (input_is_dynamic || end_is_dynamic) { in Compile()
318 const std::vector<bool>& input_is_dynamic, bool release_inputs) { in GetArgumentsBuffers() argument320 return arg < input_is_dynamic.size() && input_is_dynamic[arg]; in GetArgumentsBuffers()
92 const std::vector<bool>& input_is_dynamic, bool release_inputs);
2032 const bool input_is_dynamic = absl::c_any_of( in DefaultAction() local2051 if (!input_is_dynamic && op_support == OpDynamismSupport::kNoSupport) { in DefaultAction()2058 if (input_is_dynamic && op_support == OpDynamismSupport::kNoSupport) { in DefaultAction()2074 if (!input_is_dynamic && op_support == OpDynamismSupport::kRequired) { in DefaultAction()