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Searched refs:invokeAndAssign (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/graphite/
DShaderCodeDictionary.h174 std::string invokeAndAssign(const ShaderInfo& shaderInfo,
DShaderInfo.cpp799 args.fPriorStageOutput = srcColorRoot->invokeAndAssign(*this, args, &mainBody); in generateFragmentSkSL()
816 args.fPriorStageOutput = finalBlendRoot->invokeAndAssign(*this, args, &mainBody); in generateFragmentSkSL()
860 std::string clipBlockOutput = clipRoot->invokeAndAssign(*this, args, &mainBody); in generateFragmentSkSL()
DShaderCodeDictionary.cpp234 child->invokeAndAssign(shaderInfo, ShaderSnippet::kDefaultArgs, &code)); in generateDefaultPreamble()
253 std::string ShaderNode::invokeAndAssign(const ShaderInfo& shaderInfo, in invokeAndAssign() function in skgpu::graphite::ShaderNode