Searched refs:ir3_shader_debug (Results 1 – 16 of 16) sorted by relevance
320 enum ir3_shader_debug { enum347 extern enum ir3_shader_debug ir3_shader_debug;354 return !!(ir3_shader_debug & IR3_DBG_SHADER_INTERNAL); in shader_debug_enabled()356 if (ir3_shader_debug & IR3_DBG_DISASM) in shader_debug_enabled()361 return !!(ir3_shader_debug & IR3_DBG_SHADER_VS); in shader_debug_enabled()363 return !!(ir3_shader_debug & IR3_DBG_SHADER_TCS); in shader_debug_enabled()365 return !!(ir3_shader_debug & IR3_DBG_SHADER_TES); in shader_debug_enabled()367 return !!(ir3_shader_debug & IR3_DBG_SHADER_GS); in shader_debug_enabled()369 return !!(ir3_shader_debug & IR3_DBG_SHADER_FS); in shader_debug_enabled()372 return !!(ir3_shader_debug & IR3_DBG_SHADER_CS); in shader_debug_enabled()[all …]
46 DEBUG_GET_ONCE_FLAGS_OPTION(ir3_shader_debug, "IR3_SHADER_DEBUG",51 enum ir3_shader_debug ir3_shader_debug = 0; variable133 ir3_shader_debug = debug_get_option_ir3_shader_debug(); in ir3_compiler_create()138 ir3_shader_debug |= IR3_DBG_NOCACHE; in ir3_compiler_create()335 if (compiler->gen >= 5 && !(ir3_shader_debug & IR3_DBG_NOFP16)) in ir3_compiler_create()
573 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_finalize_nir()611 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_finalize_nir()775 !(ir3_shader_debug & IR3_DBG_NOFP16)) { in ir3_nir_post_finalize()994 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_nir_lower_variant()1124 !(ir3_shader_debug & IR3_DBG_NOPREAMBLE)) in ir3_nir_lower_variant()1140 !(ir3_shader_debug & (IR3_DBG_NOPREAMBLE | IR3_DBG_NODESCPREFETCH))) in ir3_nir_lower_variant()1221 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_nir_lower_variant()
14 #define RA_DEBUG (ir3_shader_debug & IR3_DBG_RAMSGS)
33 if (ir3_shader_debug & IR3_DBG_NOCACHE) in ir3_disk_cache_init()
1784 !(ir3_shader_debug & IR3_DBG_NOEARLYPREAMBLE); in ir3_legalize()1800 if (ir3_shader_debug & IR3_DBG_EXPANDRPT) { in ir3_legalize()1828 if (ir3_shader_debug & IR3_DBG_FULLSYNC) { in ir3_legalize()1832 if (ir3_shader_debug & IR3_DBG_FULLNOP) { in ir3_legalize()
552 if (ir3_shader_debug & IR3_DBG_NOUBOOPT) in ir3_nir_lower_const_global_loads()653 if (ir3_shader_debug & IR3_DBG_NOUBOOPT) in ir3_nir_analyze_ubo_ranges()
572 !(ir3_shader_debug & IR3_DBG_FORCES2EN)) { in instr_cp()
621 if (ir3_shader_debug & IR3_DBG_RAMSGS) in ir3_merge_regs()
17 #define SCHED_DEBUG (ir3_shader_debug & IR3_DBG_SCHEDMSGS)
16 #define SCHED_DEBUG (ir3_shader_debug & IR3_DBG_SCHEDMSGS)
388 if (ir3_shader_debug & IR3_DBG_DISASM) { in create_variant()
2646 if (ir3_shader_debug & IR3_DBG_SPILLALL) in ir3_ra()
290 ir3_shader_debug |= IR3_DBG_OPTMSGS | IR3_DBG_DISASM; in main()373 if (ir3_shader_debug & IR3_DBG_OPTMSGS) in main()379 if (ir3_shader_debug & IR3_DBG_OPTMSGS) in main()
298 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_shader_compute_state_create()358 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_shader_state_create()
1496 enum ir3_shader_debug ir3_debug_key = ir3_shader_debug_hash_key(); in tu_hash_shaders()1516 enum ir3_shader_debug ir3_debug_key = ir3_shader_debug_hash_key(); in tu_hash_compute()