Searched refs:iris_shader_state (Results 1 – 6 of 6) sorted by relevance
86 struct iris_shader_state *shs, in resolve_sampler_views()122 struct iris_shader_state *shs, in resolve_image_views()181 struct iris_shader_state *shs = &ice->state.shaders[stage]; in iris_predraw_resolve_inputs()298 const struct iris_shader_state *shs = &ice->state.shaders[stage]; in iris_postdraw_update_image_resolve_tracking()452 struct iris_shader_state *shs) in flush_ubos()468 struct iris_shader_state *shs) in flush_ssbos()485 struct iris_shader_state *shs = &ice->state.shaders[stage]; in iris_predraw_flush_buffers()
2608 struct iris_shader_state *shs = &ice->state.shaders[stage]; in iris_bind_sampler_states()2637 struct iris_shader_state *shs = &ice->state.shaders[stage]; in iris_upload_sampler_states()3347 struct iris_shader_state *shs = &ice->state.shaders[stage]; in iris_set_shader_images()3497 struct iris_shader_state *shs = &ice->state.shaders[stage]; in iris_set_sampler_views()3596 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_TESS_CTRL]; in iris_set_tess_state()3630 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_VERTEX]; in iris_set_clip_state()3631 struct iris_shader_state *gshs = &ice->state.shaders[MESA_SHADER_GEOMETRY]; in iris_set_clip_state()3632 struct iris_shader_state *tshs = &ice->state.shaders[MESA_SHADER_TESS_EVAL]; in iris_set_clip_state()3950 struct iris_shader_state *shs = &ice->state.shaders[stage]; in iris_set_constant_buffer()4011 struct iris_shader_state *shs = &ice->state.shaders[stage]; in upload_sysvals()[all …]
780 struct iris_shader_state { struct1083 struct iris_shader_state shaders[MESA_SHADER_STAGES];
1969 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_VERTEX]; in iris_update_compiled_vs()2178 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_TESS_CTRL]; in iris_update_compiled_tcs()2389 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_TESS_EVAL]; in iris_update_compiled_tes()2564 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_GEOMETRY]; in iris_update_compiled_gs()2741 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_FRAGMENT]; in iris_update_compiled_fs()2832 struct iris_shader_state *shs = &ice->state.shaders[stage]; in iris_update_pull_constant_descriptors()3050 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_COMPUTE]; in iris_update_compiled_cs()
2662 struct iris_shader_state *shs = &ice->state.shaders[stage]; in iris_dirty_for_history()
2929 - iris: move iris_shader_state from ice->shaders.state to2931 - iris: Move things to iris_shader_state