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Searched refs:is2DArray (Results 1 – 25 of 29) sorted by relevance

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/external/deqp-deps/glslang/Test/
Dspv.sparseTexture.frag14 uniform isampler2DArray is2DArray;
61 resident |= sparseTextureLodOffsetARB(is2DArray, c3, 2.0, ivec2(6), itexel);
70 resident |= sparseTextureGradOffsetARB(is2DArray, c3, c2, c2, ivec2(2), itexel);
73 resident |= sparseTextureGatherARB(is2DArray, c3, itexel, 2);
77 resident |= sparseTextureGatherOffsetARB(is2DArray, c3, ivec2(5), itexel, 2);
82 resident |= sparseTextureGatherOffsetsARB(is2DArray, c3, constOffsets, itexel, 2);
D450.frag54 uniform isampler2DArray is2DArray;
67 sparseTextureGatherOffsetsARB(is2DArray, c3, constOffsets, itexel, 2);
71 … sparseTextureGatherOffsetsARB(is2DArray, c3, offsets, itexel, 2); // Error : Non constant offsets
Dspv.sparseTextureClamp.frag13 uniform isampler2DArray is2DArray;
63 resident |= sparseTextureGradOffsetClampARB(is2DArray, c3, c2, c2, ivec2(2), lodClamp, itexel);
67 itexel += textureGradOffsetClampARB(is2DArray, c3, c2, c2, ivec2(2), lodClamp);
Dspv.newTexture.frag16 uniform isampler2DArray is2DArray;
65 iv = texelFetch(is2DArray, ic3D, ic1D);
DnewTexture.frag16 uniform isampler2DArray is2DArray;
64 iv = texelFetch(is2DArray, ic3D, ic1D);
Dweb.texture.frag12 layout(binding = 11) uniform lowp isampler2DArray is2DArray;
69 iv = texelFetch(is2DArray, ic3D, ic1D);
D300.frag14 uniform lowp isampler2DArray is2DArray;
78 iv = texelFetch(is2DArray, ic3D, ic1D);
/external/angle/third_party/glslang/src/Test/
Dspv.sparseTexture.frag14 uniform isampler2DArray is2DArray;
61 resident |= sparseTextureLodOffsetARB(is2DArray, c3, 2.0, ivec2(6), itexel);
70 resident |= sparseTextureGradOffsetARB(is2DArray, c3, c2, c2, ivec2(2), itexel);
73 resident |= sparseTextureGatherARB(is2DArray, c3, itexel, 2);
77 resident |= sparseTextureGatherOffsetARB(is2DArray, c3, ivec2(5), itexel, 2);
82 resident |= sparseTextureGatherOffsetsARB(is2DArray, c3, constOffsets, itexel, 2);
D450.frag54 uniform isampler2DArray is2DArray;
67 sparseTextureGatherOffsetsARB(is2DArray, c3, constOffsets, itexel, 2);
71 … sparseTextureGatherOffsetsARB(is2DArray, c3, offsets, itexel, 2); // Error : Non constant offsets
Dspv.sparseTextureClamp.frag13 uniform isampler2DArray is2DArray;
63 resident |= sparseTextureGradOffsetClampARB(is2DArray, c3, c2, c2, ivec2(2), lodClamp, itexel);
67 itexel += textureGradOffsetClampARB(is2DArray, c3, c2, c2, ivec2(2), lodClamp);
DnewTexture.frag16 uniform isampler2DArray is2DArray;
64 iv = texelFetch(is2DArray, ic3D, ic1D);
Dspv.newTexture.frag16 uniform isampler2DArray is2DArray;
65 iv = texelFetch(is2DArray, ic3D, ic1D);
Dweb.texture.frag12 layout(binding = 11) uniform lowp isampler2DArray is2DArray;
69 iv = texelFetch(is2DArray, ic3D, ic1D);
D300.frag14 uniform lowp isampler2DArray is2DArray;
78 iv = texelFetch(is2DArray, ic3D, ic1D);
/external/deqp-deps/glslang/Test/baseResults/
Dweb.texture.frag.out32 OpName %is2DArray "is2DArray"
153 OpDecorate %is2DArray RelaxedPrecision
154 OpDecorate %is2DArray DescriptorSet 0
155 OpDecorate %is2DArray Binding 11
259 %is2DArray = OpVariable %_ptr_UniformConstant_142 UniformConstant
383 %145 = OpLoad %142 %is2DArray
Dspv.sparseTexture.frag.out40 Name 228 "is2DArray"
70 Decorate 228(is2DArray) Binding 9
71 Decorate 228(is2DArray) DescriptorSet 0
171 228(is2DArray): 227(ptr) Variable UniformConstant
395 229: 226 Load 228(is2DArray)
467 300: 226 Load 228(is2DArray)
486 316: 226 Load 228(is2DArray)
513 338: 226 Load 228(is2DArray)
540 370: 226 Load 228(is2DArray)
Dspv.sparseTextureClamp.frag.out41 Name 294 "is2DArray"
67 Decorate 294(is2DArray) Binding 8
68 Decorate 294(is2DArray) DescriptorSet 0
161 294(is2DArray): 293(ptr) Variable UniformConstant
409 295: 292 Load 294(is2DArray)
438 321: 292 Load 294(is2DArray)
Dspv.newTexture.frag.out37 Name 226 "is2DArray"
79 Decorate 226(is2DArray) Binding 12
80 Decorate 226(is2DArray) DescriptorSet 0
179 226(is2DArray): 225(ptr) Variable UniformConstant
379 227: 224 Load 226(is2DArray)
D450.frag.out173 0:67 'is2DArray' ( uniform isampler2DArray)
208 0:71 'is2DArray' ( uniform isampler2DArray)
252 0:? 'is2DArray' ( uniform isampler2DArray)
375 0:? 'is2DArray' ( uniform isampler2DArray)
/external/angle/third_party/glslang/src/Test/baseResults/
Dweb.texture.frag.out32 OpName %is2DArray "is2DArray"
153 OpDecorate %is2DArray RelaxedPrecision
154 OpDecorate %is2DArray DescriptorSet 0
155 OpDecorate %is2DArray Binding 11
259 %is2DArray = OpVariable %_ptr_UniformConstant_142 UniformConstant
383 %145 = OpLoad %142 %is2DArray
Dspv.sparseTexture.frag.out40 Name 228 "is2DArray"
70 Decorate 228(is2DArray) Binding 9
71 Decorate 228(is2DArray) DescriptorSet 0
171 228(is2DArray): 227(ptr) Variable UniformConstant
395 229: 226 Load 228(is2DArray)
467 300: 226 Load 228(is2DArray)
486 316: 226 Load 228(is2DArray)
513 338: 226 Load 228(is2DArray)
540 370: 226 Load 228(is2DArray)
Dspv.sparseTextureClamp.frag.out41 Name 294 "is2DArray"
67 Decorate 294(is2DArray) Binding 8
68 Decorate 294(is2DArray) DescriptorSet 0
161 294(is2DArray): 293(ptr) Variable UniformConstant
409 295: 292 Load 294(is2DArray)
438 321: 292 Load 294(is2DArray)
Dspv.newTexture.frag.out37 Name 226 "is2DArray"
79 Decorate 226(is2DArray) Binding 12
80 Decorate 226(is2DArray) DescriptorSet 0
179 226(is2DArray): 225(ptr) Variable UniformConstant
379 227: 224 Load 226(is2DArray)
D450.frag.out173 0:67 'is2DArray' ( uniform isampler2DArray)
208 0:71 'is2DArray' ( uniform isampler2DArray)
252 0:? 'is2DArray' ( uniform isampler2DArray)
375 0:? 'is2DArray' ( uniform isampler2DArray)
/external/angle/src/compiler/translator/tree_ops/
DRewriteTexelFetchOffset.cpp97 bool is2DArray = sequence->at(1)->getAsTyped()->getNominalSize() == 3 && in visitAggregate() local
115 if (is2DArray) in visitAggregate()

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