Searched refs:isBinaryOutput (Results 1 – 3 of 3) sorted by relevance
201 const bool isBinaryOutput = mOutputType == SH_SPIRV_VULKAN_OUTPUT; in postTranslate() local202 mCompiledState->buildCompiledShaderState(mCompilerHandle, isBinaryOutput); in postTranslate()237 if (isBinaryOutput) in postTranslate()260 if (isBinaryOutput) in postTranslate()275 if (!isBinaryOutput) in postTranslate()
52 void buildCompiledShaderState(const ShHandle compilerHandle, const bool isBinaryOutput);
203 const bool isBinaryOutput) in buildCompiledShaderState() argument205 if (isBinaryOutput) in buildCompiledShaderState()