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Searched refs:isBinaryOutput (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/
DShader.cpp201 const bool isBinaryOutput = mOutputType == SH_SPIRV_VULKAN_OUTPUT; in postTranslate() local
202 mCompiledState->buildCompiledShaderState(mCompilerHandle, isBinaryOutput); in postTranslate()
237 if (isBinaryOutput) in postTranslate()
260 if (isBinaryOutput) in postTranslate()
275 if (!isBinaryOutput) in postTranslate()
/external/angle/src/common/
DCompiledShaderState.h52 void buildCompiledShaderState(const ShHandle compilerHandle, const bool isBinaryOutput);
DCompiledShaderState.cpp203 const bool isBinaryOutput) in buildCompiledShaderState() argument
205 if (isBinaryOutput) in buildCompiledShaderState()