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Searched refs:isBoundToFramebuffer (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DTexture.h677 bool isBoundToFramebuffer(rx::UniqueSerial framebufferSerial) const in isBoundToFramebuffer() function
DFramebuffer.cpp2259 texture->isBoundToFramebuffer(mState.mFramebufferSerial)) in formsRenderingFeedbackLoopWith()
DTexture.cpp2372 ASSERT(isBoundToFramebuffer(framebufferSerial)); in onDetach()
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp8737 if (!texture->isBoundToFramebuffer(drawFramebufferVk->getState().getFramebufferSerial())) in switchToReadOnlyDepthStencilMode()