Searched refs:isBoundToFramebuffer (Results 1 – 4 of 4) sorted by relevance
677 bool isBoundToFramebuffer(rx::UniqueSerial framebufferSerial) const in isBoundToFramebuffer() function
2259 texture->isBoundToFramebuffer(mState.mFramebufferSerial)) in formsRenderingFeedbackLoopWith()
2372 ASSERT(isBoundToFramebuffer(framebufferSerial)); in onDetach()
8737 if (!texture->isBoundToFramebuffer(drawFramebufferVk->getState().getFramebufferSerial())) in switchToReadOnlyDepthStencilMode()