Searched refs:isDynamicLoop (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fShaderReturnTests.cpp | 273 …keReturnInLoopCase(Context &context, const char *name, const char *description, bool isDynamicLoop, in makeReturnInLoopCase() argument 307 params["ITERLIMIT"] = isDynamicLoop ? "ui_one" : "1"; in makeReturnInLoopCase() 325 getEvalFunc(returnMode), isDynamicLoop ? REQUIRE_DYNAMIC_LOOPS : 0); in makeReturnInLoopCase() 473 for (int isDynamicLoop = 0; isDynamicLoop < 2; isDynamicLoop++) in init() local 479 … string name = string("return_in_") + (isDynamicLoop ? "dynamic" : "static") + "_loop_" + in init() 482 … addChild(makeReturnInLoopCase(m_context, name.c_str(), description.c_str(), isDynamicLoop != 0, in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderReturnTests.cpp | 249 …keReturnInLoopCase(Context &context, const char *name, const char *description, bool isDynamicLoop, in makeReturnInLoopCase() argument 284 params["ITERLIMIT"] = isDynamicLoop ? "ui_one" : "1"; in makeReturnInLoopCase() 459 for (int isDynamicLoop = 0; isDynamicLoop < 2; isDynamicLoop++) in init() local 465 … string name = string("return_in_") + (isDynamicLoop ? "dynamic" : "static") + "_loop_" + in init() 468 … addChild(makeReturnInLoopCase(m_context, name.c_str(), description.c_str(), isDynamicLoop != 0, in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderReturnTests.cpp | 252 … bool isDynamicLoop, ReturnMode returnMode, bool isVertex) in makeReturnInLoopCase() argument 287 params["ITERLIMIT"] = isDynamicLoop ? "ui_one" : "1"; in makeReturnInLoopCase() 466 for (int isDynamicLoop = 0; isDynamicLoop < 2; isDynamicLoop++) in init() local 472 … std::string name = std::string("return_in_") + (isDynamicLoop ? "dynamic" : "static") + "_loop_" + in init() 475 …makeReturnInLoopCase(m_testCtx, name, isDynamicLoop != 0, (ReturnMode)returnMode, isFragment == 0)… in init()
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