Searched refs:isMatchingGLInternalFormat (Results 1 – 1 of 1) sorted by relevance
190 static inline bool isMatchingGLInternalFormat(const uint32_t internalFormat, const TextureFormat &t… in isMatchingGLInternalFormat() function592 DE_ASSERT(isMatchingGLInternalFormat(internalFormat, format)); in setData()637 DE_ASSERT(isMatchingGLInternalFormat(m_internalFormat, format)); in setSubData()