Searched refs:is_loop_invariant (Results 1 – 7 of 7) sorted by relevance
136 if (arg.is_loop_invariant) { in BuildLoopCondition()179 if (arg.is_loop_invariant) { in BuildLoopBody()232 if (arg.is_loop_invariant) { in FunctionalizeLoop()243 new_arg.is_loop_invariant = false; in FunctionalizeLoop()292 if (!arg.is_loop_invariant) { in FunctionalizeLoop()472 if (!arg.is_loop_invariant) { in FunctionalizeLoop()
38 bool is_loop_invariant; member
117 bool is_loop_invariant, in GetCompileTimeConstInputs()120 if (is_loop_invariant) { in GetCompileTimeConstInputs()
70 &arg.is_loop_invariant)); in ExtractWhileLoopFrames()
360 TF_ASSIGN_OR_RETURN(bool is_loop_invariant, in TraverseUnmodifiedPathBackward()363 if (!is_loop_invariant) { in TraverseUnmodifiedPathBackward()444 bool is_loop_invariant, in PropagateConstIntoAndAroundWhileNode()446 if (!is_loop_invariant) { in PropagateConstIntoAndAroundWhileNode()
181 bool is_loop_invariant = node->IsSwitch() && in PropagateShapes() local184 if (is_loop_invariant) { in PropagateShapes()
126 StatusOr<bool> is_loop_invariant = IsLoopInvariant(body, i, fld); in GetLoopInvariants() local127 OP_REQUIRES_OK(ctx, is_loop_invariant.status()); in GetLoopInvariants()128 (*loop_invariants)[i] = *is_loop_invariant; in GetLoopInvariants()