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Searched refs:is_prolog (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/amd/compiler/
Daco_interface.cpp218 bool is_prolog = false) in aco_compile_shader_part() argument
232 program->is_prolog = is_prolog; in aco_compile_shader_part()
233 program->is_epilog = !is_prolog; in aco_compile_shader_part()
242 bool append_endpgm = !(options->is_opengl && is_prolog); in aco_compile_shader_part()
Daco_insert_NOPs.cpp1856 increase_priority |= program->is_prolog; in required_export_priority()
Daco_ir.h2127 bool is_prolog = false; variable
Daco_assembler.cpp1753 if (!program->is_prolog && !program->info.ps.has_epilog && in emit_program()
/external/mesa3d/src/amd/compiler/tests/
Dtest_insert_nops.cpp1395 program->is_prolog = stage.flags & stage_is_prolog;