Searched refs:kDefaultVertexArray (Results 1 – 2 of 2) sorted by relevance
371 ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kDefaultVertexArray); in ValidateVertexAttribFormatCommon()458 ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kDefaultVertexArray); in ValidateDrawIndirectBase()1208 ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kDefaultVertexArray); in ValidateBindVertexBuffer()1237 ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kDefaultVertexArray); in ValidateVertexBindingDivisor()1290 ANGLE_VALIDATION_ERROR(GL_INVALID_OPERATION, kDefaultVertexArray); in ValidateVertexAttribBinding()
99 inline constexpr const char *kDefaultVertexArray = "Default vertex array object is bound."; variable