Searched refs:lds_increment (Results 1 – 4 of 4) sorted by relevance
776 unsigned lds_increment = sctx->gfx_level >= GFX11 && i == MESA_SHADER_FRAGMENT ? in si_sqtt_add_code_object() local791 record->shader_data[i].lds_size = shader->config.lds_size * lds_increment; in si_sqtt_add_code_object()
1231 unsigned lds_increment = get_lds_granularity(sscreen, shader->selector->stage); in si_calculate_max_simd_waves() local1250 lds_per_wave = conf->lds_size * lds_increment + in si_calculate_max_simd_waves()1251 align(shader->info.num_ps_inputs * 48, lds_increment); in si_calculate_max_simd_waves()1255 lds_per_wave = (conf->lds_size * lds_increment) / in si_calculate_max_simd_waves()
821 unsigned lds_increment = in radv_GetPipelineExecutableStatisticsKHR() local880 s->value.u64 = shader->config.lds_size * lds_increment; in radv_GetPipelineExecutableStatisticsKHR()
1419 …unsigned lds_increment = pdev->info.gfx_level >= GFX11 && shader->info.stage == MESA_SHADER_FRAGME… in radv_fill_code_object_record() local1431 shader_data->lds_size = shader->config.lds_size * lds_increment; in radv_fill_code_object_record()