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Searched refs:levelAllocation (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/wgpu/
DTextureWgpu.cpp465 TextureLevelAllocation levelAllocation = in redefineLevel() local
473 if (TextureRedefineLevel(levelAllocation, levelDefinition, mState.getImmutableFormat(), in redefineLevel()
/external/angle/src/libANGLE/renderer/
Drenderer_utils.h573 bool TextureRedefineLevel(const TextureLevelAllocation levelAllocation,
Drenderer_utils.cpp2046 bool TextureRedefineLevel(const TextureLevelAllocation levelAllocation, in TextureRedefineLevel() argument
2078 levelAllocation == TextureLevelAllocation::WithinAllocatedImage && in TextureRedefineLevel()
2085 if (levelAllocation == TextureLevelAllocation::WithinAllocatedImage) in TextureRedefineLevel()
/external/angle/src/libANGLE/renderer/vulkan/
DTextureVk.cpp2421 TextureLevelAllocation levelAllocation = in redefineLevel() local
2431 if (TextureRedefineLevel(levelAllocation, levelDefinition, mState.getImmutableFormat(), in redefineLevel()