Searched refs:limitSampleCountTo2 (Results 1 – 7 of 7) sorted by relevance
120 if (contextVk->getFeatures().limitSampleCountTo2.enabled) in setStorageImpl()
1399 VkSampleCountFlagBits GetSamples(GLint sampleCount, bool limitSampleCountTo2) in GetSamples() argument1401 if (limitSampleCountTo2) in GetSamples()
1445 VkSampleCountFlagBits GetSamples(GLint sampleCount, bool limitSampleCountTo2);
531 desc.samples(), renderer->getFeatures().limitSampleCountTo2.enabled); in DeriveRenderingInfo()644 desc->samples = gl_vk::GetSamples(samples, renderer->getFeatures().limitSampleCountTo2.enabled); in UnpackAttachmentDesc()1209 renderToTextureSamples, context->getFeatures().limitSampleCountTo2.enabled); in InitializeMSRTSS()3037 gl_vk::GetSamples(samples(), renderer->getFeatures().limitSampleCountTo2.enabled); in populateRenderingInheritanceInfo()4106 context->getFeatures().limitSampleCountTo2.enabled); in initializePipelineSharedNonVertexInputState()
3912 if (contextVk->getFeatures().limitSampleCountTo2.enabled) in initImage()
6643 gl_vk::GetSamples(mSamples, context->getFeatures().limitSampleCountTo2.enabled); in initExternal()7448 gl_vk::GetSamples(mSamples, context->getFeatures().limitSampleCountTo2.enabled); in initStaging()
1061 FeatureInfo limitSampleCountTo2 = { member