Searched refs:linearFilterInset (Results 1 – 3 of 3) sorted by relevance
| /external/skia/src/gpu/ganesh/effects/ |
| D | GrTextureEffect.cpp | 54 SkVector linearFilterInset = {0.5f, 0.5f}); 65 SkVector linearFilterInset) { in Sampling() argument 135 auto resolve = [&](int size, Wrap wrap, Span subset, Span domain, float linearFilterInset) { in Sampling() argument 157 r.fShaderClamp = subset.makeInset(linearFilterInset + kInsetEpsilon); in Sampling() 181 x = resolve(dim.width(), sampler.wrapModeX(), subsetX, domainX, linearFilterInset.fX); in Sampling() 186 y = resolve(dim.height(), sampler.wrapModeY(), subsetY, domainY, linearFilterInset.fY); in Sampling()
|
| /external/skia/src/sksl/generated/ |
| D | sksl_graphite_frag.unoptimized.sksl | 67 ",int tileModeY,int filterMode,float2 linearFilterInset,sampler2D s){if(tileModeX" 75 "=float4(subset.xy+linearFilterInset.x,subset.zw-linearFilterInset.y);float2"
|
| /external/skia/src/sksl/ |
| D | sksl_graphite_frag.sksl | 292 float2 linearFilterInset, 319 insetClamp = float4(subset.xy + linearFilterInset.x, subset.zw - linearFilterInset.y);
|