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Searched refs:llvm_shutdown (Results 1 – 25 of 25) sorted by relevance

/external/llvm/include/llvm/Support/
DManagedStatic.h87 void llvm_shutdown();
93 ~llvm_shutdown_obj() { llvm_shutdown(); }
/external/swiftshader/third_party/llvm-subzero/include/llvm/Support/
DManagedStatic.h107 void llvm_shutdown();
113 ~llvm_shutdown_obj() { llvm_shutdown(); }
/external/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Support/
DManagedStatic.h114 void llvm_shutdown();
120 ~llvm_shutdown_obj() { llvm_shutdown(); }
/external/swiftshader/third_party/llvm-16.0/llvm/include/llvm/Support/
DManagedStatic.h114 void llvm_shutdown();
120 ~llvm_shutdown_obj() { llvm_shutdown(); }
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Support/
DInitLLVM.cpp56 InitLLVM::~InitLLVM() { llvm_shutdown(); } in ~InitLLVM()
DManagedStatic.cpp90 void llvm::llvm_shutdown() { in llvm_shutdown() function in llvm
/external/swiftshader/third_party/llvm-16.0/llvm/lib/Support/
DInitLLVM.cpp64 InitLLVM::~InitLLVM() { llvm_shutdown(); } in ~InitLLVM()
DManagedStatic.cpp75 void llvm::llvm_shutdown() { in llvm_shutdown() function in llvm
/external/swiftshader/third_party/llvm-subzero/lib/Support/
DManagedStatic.cpp82 void llvm::llvm_shutdown() { in llvm_shutdown() function in llvm
/external/llvm/lib/Support/
DManagedStatic.cpp83 void llvm::llvm_shutdown() { in llvm_shutdown() function in llvm
/external/llvm/examples/HowToUseJIT/
DHowToUseJIT.cpp138 llvm_shutdown(); in main()
/external/llvm/examples/BrainF/
DBrainFDriver.cpp171 llvm_shutdown(); in main()
/external/clang/examples/clang-interpreter/
Dmain.cpp172 llvm::llvm_shutdown(); in main()
/external/swiftshader/third_party/llvm-16.0/llvm/lib/Support/Unix/
DDynamicLibrary.inc23 // llvm_shutdown called, Return to default
DSignals.inc20 // 2. The signal handler could fire while llvm_shutdown is being processed, in
194 /// Recall that signals can fire during llvm_shutdown. If this occurs we should
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Support/Unix/
DDynamicLibrary.inc23 // llvm_shutdown called, Return to default
DSignals.inc20 // 2. The signal handler could fire while llvm_shutdown is being processed, in
192 /// Recall that signals can fire during llvm_shutdown. If this occurs we should
/external/swiftshader/third_party/llvm-16.0/llvm/lib/Support/Windows/
DDynamicLibrary.inc30 // llvm_shutdown called, Return to default
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Support/Windows/
DDynamicLibrary.inc31 // llvm_shutdown called, Return to default
/external/llvm/tools/lli/
Dlli.cpp371 atexit(llvm_shutdown); // Call llvm_shutdown() on exit. in main()
/external/llvm/tools/gold/
Dgold-plugin.cpp1537 llvm_shutdown(); in all_symbols_read_hook()
/external/llvm/lib/IR/
DCore.cpp61 llvm_shutdown(); in LLVMShutdown()
/external/llvm/docs/
DProgrammersManual.rst2376 Ending Execution with ``llvm_shutdown()``
2379 When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
/external/swiftshader/third_party/llvm-10.0/llvm/lib/IR/
DCore.cpp60 llvm_shutdown(); in LLVMShutdown()
/external/swiftshader/third_party/llvm-16.0/llvm/lib/IR/
DCore.cpp61 llvm_shutdown(); in LLVMShutdown()