/external/llvm/include/llvm/Support/ |
D | ManagedStatic.h | 87 void llvm_shutdown(); 93 ~llvm_shutdown_obj() { llvm_shutdown(); }
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/external/swiftshader/third_party/llvm-subzero/include/llvm/Support/ |
D | ManagedStatic.h | 107 void llvm_shutdown(); 113 ~llvm_shutdown_obj() { llvm_shutdown(); }
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/external/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Support/ |
D | ManagedStatic.h | 114 void llvm_shutdown(); 120 ~llvm_shutdown_obj() { llvm_shutdown(); }
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/external/swiftshader/third_party/llvm-16.0/llvm/include/llvm/Support/ |
D | ManagedStatic.h | 114 void llvm_shutdown(); 120 ~llvm_shutdown_obj() { llvm_shutdown(); }
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/external/swiftshader/third_party/llvm-10.0/llvm/lib/Support/ |
D | InitLLVM.cpp | 56 InitLLVM::~InitLLVM() { llvm_shutdown(); } in ~InitLLVM()
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D | ManagedStatic.cpp | 90 void llvm::llvm_shutdown() { in llvm_shutdown() function in llvm
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/external/swiftshader/third_party/llvm-16.0/llvm/lib/Support/ |
D | InitLLVM.cpp | 64 InitLLVM::~InitLLVM() { llvm_shutdown(); } in ~InitLLVM()
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D | ManagedStatic.cpp | 75 void llvm::llvm_shutdown() { in llvm_shutdown() function in llvm
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/external/swiftshader/third_party/llvm-subzero/lib/Support/ |
D | ManagedStatic.cpp | 82 void llvm::llvm_shutdown() { in llvm_shutdown() function in llvm
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/external/llvm/lib/Support/ |
D | ManagedStatic.cpp | 83 void llvm::llvm_shutdown() { in llvm_shutdown() function in llvm
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/external/llvm/examples/HowToUseJIT/ |
D | HowToUseJIT.cpp | 138 llvm_shutdown(); in main()
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/external/llvm/examples/BrainF/ |
D | BrainFDriver.cpp | 171 llvm_shutdown(); in main()
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/external/clang/examples/clang-interpreter/ |
D | main.cpp | 172 llvm::llvm_shutdown(); in main()
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/external/swiftshader/third_party/llvm-16.0/llvm/lib/Support/Unix/ |
D | DynamicLibrary.inc | 23 // llvm_shutdown called, Return to default
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D | Signals.inc | 20 // 2. The signal handler could fire while llvm_shutdown is being processed, in 194 /// Recall that signals can fire during llvm_shutdown. If this occurs we should
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/external/swiftshader/third_party/llvm-10.0/llvm/lib/Support/Unix/ |
D | DynamicLibrary.inc | 23 // llvm_shutdown called, Return to default
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D | Signals.inc | 20 // 2. The signal handler could fire while llvm_shutdown is being processed, in 192 /// Recall that signals can fire during llvm_shutdown. If this occurs we should
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/external/swiftshader/third_party/llvm-16.0/llvm/lib/Support/Windows/ |
D | DynamicLibrary.inc | 30 // llvm_shutdown called, Return to default
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/external/swiftshader/third_party/llvm-10.0/llvm/lib/Support/Windows/ |
D | DynamicLibrary.inc | 31 // llvm_shutdown called, Return to default
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/external/llvm/tools/lli/ |
D | lli.cpp | 371 atexit(llvm_shutdown); // Call llvm_shutdown() on exit. in main()
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/external/llvm/tools/gold/ |
D | gold-plugin.cpp | 1537 llvm_shutdown(); in all_symbols_read_hook()
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/external/llvm/lib/IR/ |
D | Core.cpp | 61 llvm_shutdown(); in LLVMShutdown()
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/external/llvm/docs/ |
D | ProgrammersManual.rst | 2376 Ending Execution with ``llvm_shutdown()`` 2379 When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
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/external/swiftshader/third_party/llvm-10.0/llvm/lib/IR/ |
D | Core.cpp | 60 llvm_shutdown(); in LLVMShutdown()
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/external/swiftshader/third_party/llvm-16.0/llvm/lib/IR/ |
D | Core.cpp | 61 llvm_shutdown(); in LLVMShutdown()
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