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Searched refs:load_interpolated (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_fs.h118 bool load_interpolated(RegisterVec4& dest,
Dsfn_shader_fs.cpp785 if (!load_interpolated(dst, params, dest_num_comp, start_comp)) in load_interpolated_input_hw()
803 FragmentShaderEG::load_interpolated(RegisterVec4& dest, in load_interpolated() function in r600::FragmentShaderEG
/external/mesa3d/docs/relnotes/
D21.0.0.rst1397 - r600/sfn: Add lowering pass to convert load_interpolated to load for POS