Searched refs:load_shader_consts_via_preamble (Results 1 – 12 of 12) sorted by relevance
50 assert(ctx->screen->info->chip >= 7 && ctx->screen->info->a7xx.load_shader_consts_via_preamble); in fd6_upload_emit_driver_ubo()166 if (CHIP == A7XX && ctx->screen->info->a7xx.load_shader_consts_via_preamble) { in emit_stage_tess_consts()309 if (CHIP == A7XX && v->compiler->load_shader_consts_via_preamble) { in fd6_user_consts_cmdstream_size()334 if (CHIP == A7XX && v->compiler->load_shader_consts_via_preamble) in emit_user_consts()377 if (CHIP == A7XX && ctx->screen->info->a7xx.load_shader_consts_via_preamble) { in emit_driver_params()395 if (CHIP == A7XX && ctx->screen->info->a7xx.load_shader_consts_via_preamble) { in emit_hs_driver_params()492 if (CHIP == A7XX && ctx->screen->info->a7xx.load_shader_consts_via_preamble) { in fd6_emit_cs_driver_params()567 if (CHIP == A7XX && producer->compiler->load_shader_consts_via_preamble) { in fd6_emit_link_map()
218 compiler->load_shader_consts_via_preamble = dev_info->a7xx.load_shader_consts_via_preamble; in ir3_compiler_create()
261 bool load_shader_consts_via_preamble; member
638 uint32_t align_vec4 = compiler->load_shader_consts_via_preamble in ir3_nir_analyze_ubo_ranges()743 nir, const_state, !compiler->load_shader_consts_via_preamble); in ir3_nir_lower_ubo_loads()
1110 if (so->compiler->load_shader_consts_via_preamble) in ir3_nir_lower_variant()1127 if (so->compiler->load_shader_consts_via_preamble) in ir3_nir_lower_variant()1503 if (!compiler->load_shader_consts_via_preamble) { in ir3_setup_const_state()
127 if (ctx->shader->compiler->load_shader_consts_via_preamble) in lower_immed()
256 bool load_shader_consts_via_preamble; member
895 load_shader_consts_via_preamble = True,
205 if (compiler->load_shader_consts_via_preamble) { in lower_vulkan_resource_index()515 if (!dev->compiler->load_shader_consts_via_preamble) in lower_intrinsic()533 if (!dev->compiler->load_shader_consts_via_preamble) in lower_intrinsic()1357 assert(!cs->device->physical_device->info->a7xx.load_shader_consts_via_preamble); in tu6_emit_xs()1392 if (!cs->device->physical_device->info->a7xx.load_shader_consts_via_preamble) { in tu6_emit_xs()
416 if (cs->device->physical_device->info->a7xx.load_shader_consts_via_preamble) { in tu6_emit_dynamic_offset()618 if (!cs->device->physical_device->info->a7xx.load_shader_consts_via_preamble) { in tu6_emit_const()1122 if (dev->physical_device->info->a7xx.load_shader_consts_via_preamble) { in tu6_patch_control_points_size()
1165 if (cmd->device->compiler->load_shader_consts_via_preamble) { in tu6_emit_tile_select()5188 …>num_inline_ubos == 0 || !cs->device->physical_device->info->a7xx.load_shader_consts_via_preamble); in tu6_emit_inline_ubo()5697 if (cmd->device->compiler->load_shader_consts_via_preamble) in tu_emit_fs_params()6521 if (cmd->device->physical_device->info->a7xx.load_shader_consts_via_preamble) { in tu_emit_compute_driver_params()
52 !v->compiler->load_shader_consts_via_preamble); in emit_const_asserts()