/external/deqp/modules/gles2/functional/ |
D | es2fShaderLoopTests.cpp | 148 static const char *getLoopTypeName(LoopType loopType) in getLoopTypeName() argument 153 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName() 154 return s_names[(int)loopType]; in getLoopTypeName() 285 … bool isVertexCase, LoopType loopType, LoopCountType loopCountType, in createGenericLoopCase() argument 418 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase() 425 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase() 434 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase() 478 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase() 496 … bool isVertexCase, LoopCase loopCase, LoopType loopType, in createSpecialLoopCase() argument 575 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase() [all …]
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderLoopTests.cpp | 134 static const char *getLoopTypeName(LoopType loopType) in getLoopTypeName() argument 139 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName() 140 return s_names[(int)loopType]; in getLoopTypeName() 240 … const char *description, bool isVertexCase, LoopType loopType, in createGenericLoopCase() argument 381 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase() 388 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase() 397 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase() 446 LoopType loopType, LoopCountType loopCountType) in createSpecialLoopCase() argument 522 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase() 697 else if (loopType == LOOPTYPE_WHILE) in createSpecialLoopCase() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderLoopTests.cpp | 147 static const char *getLoopTypeName(LoopType loopType) in getLoopTypeName() argument 152 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName() 153 return s_names[(int)loopType]; in getLoopTypeName() 253 … bool isVertexCase, LoopType loopType, LoopCountType loopCountType, in createGenericLoopCase() argument 390 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase() 397 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase() 406 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase() 454 … bool isVertexCase, LoopCase loopCase, LoopType loopType, in createSpecialLoopCase() argument 531 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase() 707 else if (loopType == LOOPTYPE_WHILE) in createSpecialLoopCase() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderLoopTests.cpp | 158 static const char *getLoopTypeName(LoopType loopType) in getLoopTypeName() argument 163 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName() 164 return s_names[(int)loopType]; in getLoopTypeName() 343 bool isVertexCase, LoopType loopType, in createGenericLoopCase() argument 500 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase() 507 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase() 516 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase() 566 … bool isVertexCase, LoopCase loopCase, LoopType loopType, in createSpecialLoopCase() argument 675 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase() 918 else if (loopType == LOOPTYPE_WHILE) in createSpecialLoopCase() [all …]
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/external/deqp/modules/gles3/stress/ |
D | es3sLongRunningShaderTests.cpp | 81 LoopType loopType; member 173 if (params.loopType == LOOPTYPE_FOR) in genSources() 178 else if (params.loopType == LOOPTYPE_WHILE) in genSources() 188 DE_ASSERT(params.loopType == LOOPTYPE_DO_WHILE); in genSources() 265 … seed = deStringHash(params.name) ^ deInt32Hash(params.shaderType) ^ deInt32Hash(params.loopType) ^ in getSeed()
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/external/angle/src/compiler/translator/tree_ops/ |
D | SimplifyLoopConditions.cpp | 210 TLoopType loopType = node->getType(); in traverseLoop() local 211 if (loopType == ELoopWhile) in traverseLoop() 265 else if (loopType == ELoopDoWhile) in traverseLoop() 327 else if (loopType == ELoopFor) in traverseLoop()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | FadeDrawableComponent.java | 134 …public void setupFade(float startOpacity, float endOpacity, float duration, int loopType, int func… in setupFade() argument 138 mLoopType = loopType; in setupFade()
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/external/tensorflow/tensorflow/compiler/xla/mlir_hlo/lib/Dialect/lhlo/transforms/ |
D | lhlo_fuse_linalg.cc | 201 auto loopType = use_parallel_loops_ in tileGenericOp() local 208 loopType))); in tileGenericOp()
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/external/pytorch/torch/csrc/jit/frontend/ |
D | canonicalize_modified_loop.cpp | 17 if (loop.loopType() != LoopView::ModifiedLoop) { in canonicalizeModifiedLoop()
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/external/angle/src/compiler/translator/ |
D | IntermRebuild.cpp | 778 const TLoopType loopType = node.getType(); in traverseLoopChildren() local 786 switch (loopType) in traverseLoopChildren() 821 switch (loopType) in traverseLoopChildren() 834 return new TIntermLoop(loopType, newInit, newCond, newExpr, newBody); in traverseLoopChildren()
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/external/pytorch/torch/csrc/jit/ir/ |
D | ir_views.h | 117 LoopType loopType() { in loopType() function
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 3143 for (int loopType = 0; loopType < (int)LOOP_LAST; loopType++) in addShaderCompilationPerformanceCases() local 3145 const char *loopTypeName = loopType == (int)LOOP_TYPE_STATIC ? "static" : in addShaderCompilationPerformanceCases() 3146 loopType == (int)LOOP_TYPE_UNIFORM ? "uniform" : in addShaderCompilationPerformanceCases() 3147 loopType == (int)LOOP_TYPE_DYNAMIC ? "dynamic" : in addShaderCompilationPerformanceCases() 3167 …int loopIterCountMaxNdx = loopType != (int)LOOP_TYPE_STATIC ? 1 : DE_LENGTH_OF_ARRAY(loopIterCount… in addShaderCompilationPerformanceCases() 3185 (LoopType)loopType, numIterations, nestingDepth)); in addShaderCompilationPerformanceCases() 3188 (LoopType)loopType, numIterations, nestingDepth)); in addShaderCompilationPerformanceCases() 3206 if (loopType == (int)LOOP_TYPE_STATIC) in addShaderCompilationPerformanceCases() 3213 … (InvalidShaderCompilerCase::InvalidityType)invalidityType, isVertex, (LoopType)loopType, in addShaderCompilationPerformanceCases()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 3160 for (int loopType = 0; loopType < (int)LOOP_LAST; loopType++) in addShaderCompilationPerformanceCases() local 3162 const char *loopTypeName = loopType == (int)LOOP_TYPE_STATIC ? "static" : in addShaderCompilationPerformanceCases() 3163 loopType == (int)LOOP_TYPE_UNIFORM ? "uniform" : in addShaderCompilationPerformanceCases() 3164 loopType == (int)LOOP_TYPE_DYNAMIC ? "dynamic" : in addShaderCompilationPerformanceCases() 3184 …int loopIterCountMaxNdx = loopType != (int)LOOP_TYPE_STATIC ? 1 : DE_LENGTH_OF_ARRAY(loopIterCount… in addShaderCompilationPerformanceCases() 3202 (LoopType)loopType, numIterations, nestingDepth)); in addShaderCompilationPerformanceCases() 3205 (LoopType)loopType, numIterations, nestingDepth)); in addShaderCompilationPerformanceCases() 3223 if (loopType == (int)LOOP_TYPE_STATIC) in addShaderCompilationPerformanceCases() 3230 … (InvalidShaderCompilerCase::InvalidityType)invalidityType, isVertex, (LoopType)loopType, in addShaderCompilationPerformanceCases()
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/external/angle/src/compiler/translator/glsl/ |
D | OutputGLSLBase.cpp | 1029 TLoopType loopType = node->getType(); in visitLoop() local 1031 if (loopType == ELoopFor) // for loop in visitLoop() 1048 else if (loopType == ELoopWhile) // while loop in visitLoop() 1059 ASSERT(loopType == ELoopDoWhile); in visitLoop()
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/external/pytorch/torch/csrc/jit/runtime/ |
D | symbolic_shape_registry.cpp | 129 if (loop.loopType() != LoopView::For) { in checkForWhileLoop()
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/external/angle/src/compiler/translator/spirv/ |
D | OutputSPIRV.cpp | 6154 TLoopType loopType, in GetLoopBlocks() argument 6179 if (loopType != ELoopDoWhile && hasCondition) in GetLoopBlocks() 6185 if (loopType != ELoopDoWhile) in GetLoopBlocks() 6290 const TLoopType loopType = node->getType(); in visitLoop() local 6296 ASSERT(loopType == ELoopFor); in visitLoop() 6308 const size_t blockCount = (loopType == ELoopDoWhile ? 3 : 4) + (hasCondition ? 1 : 0); in visitLoop() 6315 GetLoopBlocks(conditional, loopType, hasCondition, &headerBlock, &condBlock, &bodyBlock, in visitLoop() 6318 mBuilder.writeLoopHeader(loopType == ELoopDoWhile ? bodyBlock : condBlock, continueBlock, in visitLoop() 6322 if (loopType != ELoopDoWhile && hasCondition) in visitLoop() 6342 switch (loopType) in visitLoop()
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/external/angle/src/compiler/translator/wgsl/ |
D | TranslatorWGSL.cpp | 2198 const TLoopType loopType = loopNode->getType(); in visitLoop() local 2200 switch (loopType) in visitLoop()
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/external/angle/src/compiler/translator/msl/ |
D | EmitMetal.cpp | 2557 const TLoopType loopType = loopNode->getType(); in visitLoop() local 2559 switch (loopType) in visitLoop()
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/external/pytorch/torch/csrc/jit/serialization/ |
D | python_print.cpp | 580 auto loop_type = stmt.loopType(); in printLoop()
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