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Searched refs:loopType (Results 1 – 19 of 19) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderLoopTests.cpp148 static const char *getLoopTypeName(LoopType loopType) in getLoopTypeName() argument
153 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName()
154 return s_names[(int)loopType]; in getLoopTypeName()
285 … bool isVertexCase, LoopType loopType, LoopCountType loopCountType, in createGenericLoopCase() argument
418 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase()
425 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase()
434 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase()
478 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase()
496 … bool isVertexCase, LoopCase loopCase, LoopType loopType, in createSpecialLoopCase() argument
575 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase()
[all …]
/external/deqp/external/openglcts/modules/common/
DglcShaderLoopTests.cpp134 static const char *getLoopTypeName(LoopType loopType) in getLoopTypeName() argument
139 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName()
140 return s_names[(int)loopType]; in getLoopTypeName()
240 … const char *description, bool isVertexCase, LoopType loopType, in createGenericLoopCase() argument
381 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase()
388 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase()
397 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase()
446 LoopType loopType, LoopCountType loopCountType) in createSpecialLoopCase() argument
522 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase()
697 else if (loopType == LOOPTYPE_WHILE) in createSpecialLoopCase()
[all …]
/external/deqp/modules/gles3/functional/
Des3fShaderLoopTests.cpp147 static const char *getLoopTypeName(LoopType loopType) in getLoopTypeName() argument
152 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName()
153 return s_names[(int)loopType]; in getLoopTypeName()
253 … bool isVertexCase, LoopType loopType, LoopCountType loopCountType, in createGenericLoopCase() argument
390 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase()
397 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase()
406 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase()
454 … bool isVertexCase, LoopCase loopCase, LoopType loopType, in createSpecialLoopCase() argument
531 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase()
707 else if (loopType == LOOPTYPE_WHILE) in createSpecialLoopCase()
[all …]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderLoopTests.cpp158 static const char *getLoopTypeName(LoopType loopType) in getLoopTypeName() argument
163 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName()
164 return s_names[(int)loopType]; in getLoopTypeName()
343 bool isVertexCase, LoopType loopType, in createGenericLoopCase() argument
500 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase()
507 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase()
516 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase()
566 … bool isVertexCase, LoopCase loopCase, LoopType loopType, in createSpecialLoopCase() argument
675 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase()
918 else if (loopType == LOOPTYPE_WHILE) in createSpecialLoopCase()
[all …]
/external/deqp/modules/gles3/stress/
Des3sLongRunningShaderTests.cpp81 LoopType loopType; member
173 if (params.loopType == LOOPTYPE_FOR) in genSources()
178 else if (params.loopType == LOOPTYPE_WHILE) in genSources()
188 DE_ASSERT(params.loopType == LOOPTYPE_DO_WHILE); in genSources()
265 … seed = deStringHash(params.name) ^ deInt32Hash(params.shaderType) ^ deInt32Hash(params.loopType) ^ in getSeed()
/external/angle/src/compiler/translator/tree_ops/
DSimplifyLoopConditions.cpp210 TLoopType loopType = node->getType(); in traverseLoop() local
211 if (loopType == ELoopWhile) in traverseLoop()
265 else if (loopType == ELoopDoWhile) in traverseLoop()
327 else if (loopType == ELoopFor) in traverseLoop()
/external/replicaisland/src/com/replica/replicaisland/
DFadeDrawableComponent.java134 …public void setupFade(float startOpacity, float endOpacity, float duration, int loopType, int func… in setupFade() argument
138 mLoopType = loopType; in setupFade()
/external/tensorflow/tensorflow/compiler/xla/mlir_hlo/lib/Dialect/lhlo/transforms/
Dlhlo_fuse_linalg.cc201 auto loopType = use_parallel_loops_ in tileGenericOp() local
208 loopType))); in tileGenericOp()
/external/pytorch/torch/csrc/jit/frontend/
Dcanonicalize_modified_loop.cpp17 if (loop.loopType() != LoopView::ModifiedLoop) { in canonicalizeModifiedLoop()
/external/angle/src/compiler/translator/
DIntermRebuild.cpp778 const TLoopType loopType = node.getType(); in traverseLoopChildren() local
786 switch (loopType) in traverseLoopChildren()
821 switch (loopType) in traverseLoopChildren()
834 return new TIntermLoop(loopType, newInit, newCond, newExpr, newBody); in traverseLoopChildren()
/external/pytorch/torch/csrc/jit/ir/
Dir_views.h117 LoopType loopType() { in loopType() function
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp3143 for (int loopType = 0; loopType < (int)LOOP_LAST; loopType++) in addShaderCompilationPerformanceCases() local
3145 const char *loopTypeName = loopType == (int)LOOP_TYPE_STATIC ? "static" : in addShaderCompilationPerformanceCases()
3146 loopType == (int)LOOP_TYPE_UNIFORM ? "uniform" : in addShaderCompilationPerformanceCases()
3147 loopType == (int)LOOP_TYPE_DYNAMIC ? "dynamic" : in addShaderCompilationPerformanceCases()
3167 …int loopIterCountMaxNdx = loopType != (int)LOOP_TYPE_STATIC ? 1 : DE_LENGTH_OF_ARRAY(loopIterCount… in addShaderCompilationPerformanceCases()
3185 (LoopType)loopType, numIterations, nestingDepth)); in addShaderCompilationPerformanceCases()
3188 (LoopType)loopType, numIterations, nestingDepth)); in addShaderCompilationPerformanceCases()
3206 if (loopType == (int)LOOP_TYPE_STATIC) in addShaderCompilationPerformanceCases()
3213 … (InvalidShaderCompilerCase::InvalidityType)invalidityType, isVertex, (LoopType)loopType, in addShaderCompilationPerformanceCases()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp3160 for (int loopType = 0; loopType < (int)LOOP_LAST; loopType++) in addShaderCompilationPerformanceCases() local
3162 const char *loopTypeName = loopType == (int)LOOP_TYPE_STATIC ? "static" : in addShaderCompilationPerformanceCases()
3163 loopType == (int)LOOP_TYPE_UNIFORM ? "uniform" : in addShaderCompilationPerformanceCases()
3164 loopType == (int)LOOP_TYPE_DYNAMIC ? "dynamic" : in addShaderCompilationPerformanceCases()
3184 …int loopIterCountMaxNdx = loopType != (int)LOOP_TYPE_STATIC ? 1 : DE_LENGTH_OF_ARRAY(loopIterCount… in addShaderCompilationPerformanceCases()
3202 (LoopType)loopType, numIterations, nestingDepth)); in addShaderCompilationPerformanceCases()
3205 (LoopType)loopType, numIterations, nestingDepth)); in addShaderCompilationPerformanceCases()
3223 if (loopType == (int)LOOP_TYPE_STATIC) in addShaderCompilationPerformanceCases()
3230 … (InvalidShaderCompilerCase::InvalidityType)invalidityType, isVertex, (LoopType)loopType, in addShaderCompilationPerformanceCases()
/external/angle/src/compiler/translator/glsl/
DOutputGLSLBase.cpp1029 TLoopType loopType = node->getType(); in visitLoop() local
1031 if (loopType == ELoopFor) // for loop in visitLoop()
1048 else if (loopType == ELoopWhile) // while loop in visitLoop()
1059 ASSERT(loopType == ELoopDoWhile); in visitLoop()
/external/pytorch/torch/csrc/jit/runtime/
Dsymbolic_shape_registry.cpp129 if (loop.loopType() != LoopView::For) { in checkForWhileLoop()
/external/angle/src/compiler/translator/spirv/
DOutputSPIRV.cpp6154 TLoopType loopType, in GetLoopBlocks() argument
6179 if (loopType != ELoopDoWhile && hasCondition) in GetLoopBlocks()
6185 if (loopType != ELoopDoWhile) in GetLoopBlocks()
6290 const TLoopType loopType = node->getType(); in visitLoop() local
6296 ASSERT(loopType == ELoopFor); in visitLoop()
6308 const size_t blockCount = (loopType == ELoopDoWhile ? 3 : 4) + (hasCondition ? 1 : 0); in visitLoop()
6315 GetLoopBlocks(conditional, loopType, hasCondition, &headerBlock, &condBlock, &bodyBlock, in visitLoop()
6318 mBuilder.writeLoopHeader(loopType == ELoopDoWhile ? bodyBlock : condBlock, continueBlock, in visitLoop()
6322 if (loopType != ELoopDoWhile && hasCondition) in visitLoop()
6342 switch (loopType) in visitLoop()
/external/angle/src/compiler/translator/wgsl/
DTranslatorWGSL.cpp2198 const TLoopType loopType = loopNode->getType(); in visitLoop() local
2200 switch (loopType) in visitLoop()
/external/angle/src/compiler/translator/msl/
DEmitMetal.cpp2557 const TLoopType loopType = loopNode->getType(); in visitLoop() local
2559 switch (loopType) in visitLoop()
/external/pytorch/torch/csrc/jit/serialization/
Dpython_print.cpp580 auto loop_type = stmt.loopType(); in printLoop()