Searched refs:m2DArrayTextureProgram (Results 1 – 1 of 1) sorted by relevance
382 m2DArrayTextureProgram = CompileProgram(getVS2DArray(), getTexture2DArrayFS()); in testSetUp()383 if (m2DArrayTextureProgram == 0) in testSetUp()389 glGetUniformLocation(m2DArrayTextureProgram, "tex2DArray"); in testSetUp()391 glGetUniformLocation(m2DArrayTextureProgram, "layer"); in testSetUp()1134 glUseProgram(m2DArrayTextureProgram); in verifyResults2DArray()1137 verifyResultsTexture(texture, data, GL_TEXTURE_2D_ARRAY, m2DArrayTextureProgram, in verifyResults2DArray()1606 GLuint m2DArrayTextureProgram; member in angle::ImageTest