Searched refs:m2DProgram (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/tests/gl_tests/ |
D | MipmapTest.cpp | 57 : m2DProgram(0), in MipmapTest() 98 m2DProgram = CompileProgram(kVS, kFS); in setUp2DProgram() 99 ASSERT_NE(0u, m2DProgram); in setUp2DProgram() 235 glDeleteProgram(m2DProgram); in testTearDown() 272 GLuint m2DProgram; member in MipmapTest 300 m2DProgram(0) in MipmapTestES3() 403 m2DProgram = CompileProgram(vertexShaderSource(), kFS); in setUp2DProgram() 404 ASSERT_NE(0u, m2DProgram); in setUp2DProgram() 446 glDeleteProgram(m2DProgram); in testTearDown() 489 GLuint m2DProgram; member in MipmapTestES3 [all …]
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D | D3DImageFormatConversionTest.cpp | 52 m2DProgram = CompileProgram(kVS, kFS); in testSetUp() 53 mTexture2DUniformLocation = glGetUniformLocation(m2DProgram, "tex"); in testSetUp() 56 void testTearDown() override { glDeleteProgram(m2DProgram); } in testTearDown() 106 glUseProgram(m2DProgram); in runTest() 108 drawQuad(m2DProgram, "position", 0.5f); in runTest() 122 GLuint m2DProgram; member in __anon606628480111::D3DImageFormatConversionTest
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D | SixteenBppTextureTest.cpp | 70 m2DProgram = CompileProgram(kVS, kFS); in testSetUp() 71 mTexture2DUniformLocation = glGetUniformLocation(m2DProgram, "tex"); in testSetUp() 74 void testTearDown() override { glDeleteProgram(m2DProgram); } in testTearDown() 80 glUseProgram(m2DProgram); in simpleValidationBase() 82 drawQuad(m2DProgram, "position", 0.5f); in simpleValidationBase() 99 glUseProgram(m2DProgram); in simpleValidationBase() 101 drawQuad(m2DProgram, "position", 0.5f); in simpleValidationBase() 131 GLuint m2DProgram; member in __anon4943840e0111::SixteenBppTextureTest 610 glUseProgram(m2DProgram); in bandingTest() 612 drawQuad(m2DProgram, "position", 0.5f); in bandingTest()
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/external/angle/src/tests/egl_tests/ |
D | EGLPresentPathD3D11Test.cpp | 165 GLuint m2DProgram; in drawQuadUsingGL() local 189 m2DProgram = CompileProgram(kVS, kFS); in drawQuadUsingGL() 190 mTexture2DUniformLocation = glGetUniformLocation(m2DProgram, "tex"); in drawQuadUsingGL() 211 glUseProgram(m2DProgram); in drawQuadUsingGL() 214 GLint positionLocation = glGetAttribLocation(m2DProgram, "position"); in drawQuadUsingGL() 215 glUseProgram(m2DProgram); in drawQuadUsingGL() 227 glDeleteProgram(m2DProgram); in drawQuadUsingGL()
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