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Searched refs:m2DProgram (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/tests/gl_tests/
DMipmapTest.cpp57 : m2DProgram(0), in MipmapTest()
98 m2DProgram = CompileProgram(kVS, kFS); in setUp2DProgram()
99 ASSERT_NE(0u, m2DProgram); in setUp2DProgram()
235 glDeleteProgram(m2DProgram); in testTearDown()
272 GLuint m2DProgram; member in MipmapTest
300 m2DProgram(0) in MipmapTestES3()
403 m2DProgram = CompileProgram(vertexShaderSource(), kFS); in setUp2DProgram()
404 ASSERT_NE(0u, m2DProgram); in setUp2DProgram()
446 glDeleteProgram(m2DProgram); in testTearDown()
489 GLuint m2DProgram; member in MipmapTestES3
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DD3DImageFormatConversionTest.cpp52 m2DProgram = CompileProgram(kVS, kFS); in testSetUp()
53 mTexture2DUniformLocation = glGetUniformLocation(m2DProgram, "tex"); in testSetUp()
56 void testTearDown() override { glDeleteProgram(m2DProgram); } in testTearDown()
106 glUseProgram(m2DProgram); in runTest()
108 drawQuad(m2DProgram, "position", 0.5f); in runTest()
122 GLuint m2DProgram; member in __anon606628480111::D3DImageFormatConversionTest
DSixteenBppTextureTest.cpp70 m2DProgram = CompileProgram(kVS, kFS); in testSetUp()
71 mTexture2DUniformLocation = glGetUniformLocation(m2DProgram, "tex"); in testSetUp()
74 void testTearDown() override { glDeleteProgram(m2DProgram); } in testTearDown()
80 glUseProgram(m2DProgram); in simpleValidationBase()
82 drawQuad(m2DProgram, "position", 0.5f); in simpleValidationBase()
99 glUseProgram(m2DProgram); in simpleValidationBase()
101 drawQuad(m2DProgram, "position", 0.5f); in simpleValidationBase()
131 GLuint m2DProgram; member in __anon4943840e0111::SixteenBppTextureTest
610 glUseProgram(m2DProgram); in bandingTest()
612 drawQuad(m2DProgram, "position", 0.5f); in bandingTest()
/external/angle/src/tests/egl_tests/
DEGLPresentPathD3D11Test.cpp165 GLuint m2DProgram; in drawQuadUsingGL() local
189 m2DProgram = CompileProgram(kVS, kFS); in drawQuadUsingGL()
190 mTexture2DUniformLocation = glGetUniformLocation(m2DProgram, "tex"); in drawQuadUsingGL()
211 glUseProgram(m2DProgram); in drawQuadUsingGL()
214 GLint positionLocation = glGetAttribLocation(m2DProgram, "position"); in drawQuadUsingGL()
215 glUseProgram(m2DProgram); in drawQuadUsingGL()
227 glDeleteProgram(m2DProgram); in drawQuadUsingGL()