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Searched refs:mAtomicBindingMap (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramExecutableD3D.h532 std::map<std::string, int> mAtomicBindingMap; variable
DProgramExecutableD3D.cpp2079 mAtomicBindingMap[uniform.name] = uniform.binding; in defineUniformBase()
2178 if (mAtomicBindingMap.empty()) in assignAllAtomicCounterRegisters()
2186 for (auto &atomicBinding : mAtomicBindingMap) in assignAllAtomicCounterRegisters()