/external/angle/src/libANGLE/renderer/d3d/ |
D | SurfaceD3D.cpp | 43 mColorFormat(nullptr), in SurfaceD3D() 109 &mColorFormat, nullptr)); in initialize() 112 if (mColorFormat->id != angle::FormatID::R8G8B8A8_TYPELESS && in initialize() 113 mColorFormat->id != angle::FormatID::B8G8R8A8_TYPELESS) in initialize() 119 if (mColorFormat->id == angle::FormatID::R8G8B8A8_TYPELESS) in initialize() 125 mColorFormat = &angle::Format::Get(angle::FormatID::R8G8B8A8_TYPELESS_SRGB); in initialize() 128 if (mColorFormat->id == angle::FormatID::B8G8R8A8_TYPELESS) in initialize() 134 mColorFormat = &angle::Format::Get(angle::FormatID::B8G8R8A8_TYPELESS_SRGB); in initialize() 137 mRenderTargetFormat = mColorFormat->fboImplementationInternalFormat; in initialize() 435 return mColorFormat; in getD3DTextureColorFormat()
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D | SurfaceD3D.h | 103 const angle::Format *mColorFormat; variable
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/external/angle/src/libANGLE/ |
D | Surface.cpp | 98 mColorFormat(config->renderTargetFormat), in Surface() 220 mColorFormat = gl::Format(mState.config->renderTargetFormat); in initialize() 242 mColorFormat = gl::Format(internalFormat, type); in initialize() 249 mColorFormat = gl::Format(internalFormat, colorFormat->componentType); in initialize() 251 if (mColorFormat.info->colorEncoding == GL_SRGB) in initialize() 631 return (binding == GL_BACK ? mColorFormat : mDSFormat); in getAttachmentFormat() 840 const gl::InternalFormat &format = *mColorFormat.info; in getRedOffset() 853 const gl::InternalFormat &format = *mColorFormat.info; in getGreenOffset() 866 const gl::InternalFormat &format = *mColorFormat.info; in getBlueOffset() 879 const gl::InternalFormat &format = *mColorFormat.info; in getAlphaOffset() [all …]
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D | Surface.h | 195 const gl::Format &getBindTexImageFormat() const { return mColorFormat; } in getBindTexImageFormat() 293 gl::Format mColorFormat; variable
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/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | D3DTextureSurfaceWGL.cpp | 267 mColorFormat(nullptr), in D3DTextureSurfaceWGL() 320 &mWidth, &mHeight, &mColorFormat, &mObject, &device)); in initialize() 322 if (mColorFormat) in initialize() 326 if (mColorFormat->id != angle::FormatID::R8G8B8A8_TYPELESS && in initialize() 327 mColorFormat->id != angle::FormatID::B8G8R8A8_TYPELESS) in initialize() 515 return mColorFormat; in getD3DTextureColorFormat()
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D | D3DTextureSurfaceWGL.h | 92 const angle::Format *mColorFormat; variable
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/external/libmpeg2/fuzzer/ |
D | mpeg2_dec_fuzzer.cpp | 80 IV_COLOR_FORMAT_T mColorFormat; member in Codec 92 mColorFormat = colorFormat; in Codec() 140 fill_mem_ip.e_output_format = mColorFormat; in createCodec() 188 init_ip.s_ivd_init_ip_t.e_output_format = mColorFormat; in createCodec() 295 switch (mColorFormat) { in allocFrame()
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/external/libavc/fuzzer/ |
D | avc_dec_fuzzer.cpp | 92 IV_COLOR_FORMAT_T mColorFormat; member in Codec 101 mColorFormat = colorFormat; in Codec() 118 create_ip.s_ivd_create_ip_t.e_output_format = mColorFormat; in createCodec() 217 switch (mColorFormat) { in allocFrame()
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D | svc_dec_fuzzer.cpp | 117 IV_COLOR_FORMAT_T mColorFormat; member in Codec 127 mColorFormat = colorFormat; in Codec() 146 create_ip.s_ivd_create_ip_t.e_output_format = mColorFormat; in createCodec() 274 switch(mColorFormat) in allocFrame()
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D | mvc_dec_fuzzer.cpp | 103 IV_COLOR_FORMAT_T mColorFormat; member in Codec 110 : mCodec(nullptr), mColorFormat(colorFormat), mNumCores(numCores), mWidth(0), mHeight(0) in Codec()
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/external/libhevc/fuzzer/ |
D | hevc_dec_fuzzer.cpp | 92 IV_COLOR_FORMAT_T mColorFormat; member in Codec 101 mColorFormat = colorFormat; in Codec() 120 create_ip.s_ivd_create_ip_t.e_output_format = mColorFormat; in createCodec() 221 switch (mColorFormat) { in allocFrame()
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/external/angle/src/libANGLE/renderer/metal/ |
D | IOSurfaceSurfaceMtl.mm | 111 mColorFormat = display->getPixelFormat(actualAngleFormatId); 166 [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:mColorFormat.metalFormat 180 mColorFormat, mColorTexture->widthAt0(), mColorTexture->heightAt0(), 187 mColorRenderTarget.set(mColorTexture, mtl::kZeroNativeMipLevel, 0, mColorFormat);
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D | SurfaceMtl.mm | 87 mColorFormat = display->getPixelFormat(angle::FormatID::B8G8R8A8_UNORM); 361 ANGLE_TRY(CreateOrResizeTexture(context, mColorFormat, size.width, size.height, mSamples, 416 mColorFormat); 420 context, encoder, mColorFormat.actualAngleFormat(), mMSColorTexture)); 480 mMetalLayer.get().pixelFormat = mColorFormat.metalFormat; 689 mtl::kZeroNativeMipLevel, 0, mColorFormat); 815 ANGLE_TRY(CreateOrResizeTexture(context, mColorFormat, mSize.width, mSize.height, 1, 818 mColorRenderTarget.set(mColorTexture, mtl::kZeroNativeMipLevel, 0, mColorFormat);
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D | SurfaceMtl.h | 79 const mtl::Format &getColorFormat() const { return mColorFormat; } in getColorFormat() 117 mtl::Format mColorFormat; variable
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