Searched refs:mComputeExecutables (Results 1 – 2 of 2) sorted by relevance
434 mComputeExecutables.clear(); in reset()856 mComputeExecutables.push_back( in loadBinaryShaderExecutables()1086 stream->writeInt(mComputeExecutables.size()); in save()1087 for (size_t computeExecutableIndex = 0; computeExecutableIndex < mComputeExecutables.size(); in save()1090 D3DComputeExecutable *computeExecutable = mComputeExecutables[computeExecutableIndex].get(); in save()1505 mComputeExecutables[mCachedComputeExecutableIndex.value()]->shaderExecutable(); in getComputeExecutableForImage2DBindLayout()1526 mComputeExecutables.push_back(std::unique_ptr<D3DComputeExecutable>( in getComputeExecutableForImage2DBindLayout()1529 mCachedComputeExecutableIndex = mComputeExecutables.size() - 1; in getComputeExecutableForImage2DBindLayout()1899 for (size_t executableIndex = 0; executableIndex < mComputeExecutables.size(); in updateCachedComputeExecutableIndex()1902 if (mComputeExecutables[executableIndex]->matchesSignature( in updateCachedComputeExecutableIndex()
485 std::vector<std::unique_ptr<D3DComputeExecutable>> mComputeExecutables; variable