Searched refs:mCubeArrayTextureProgram (Results 1 – 1 of 1) sorted by relevance
456 mCubeArrayTextureProgram = in testSetUp()458 if (mCubeArrayTextureProgram == 0) in testSetUp()463 glGetUniformLocation(mCubeArrayTextureProgram, "texCubeArray"); in testSetUp()465 glGetUniformLocation(mCubeArrayTextureProgram, "faceCoord"); in testSetUp()467 glGetUniformLocation(mCubeArrayTextureProgram, "layer"); in testSetUp()1156 glUseProgram(mCubeArrayTextureProgram); in verifyResultsCubeArray()1161 verifyResultsTexture(texture, data, GL_TEXTURE_CUBE_MAP_ARRAY, mCubeArrayTextureProgram, in verifyResultsCubeArray()1609 GLuint mCubeArrayTextureProgram; member in angle::ImageTest