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Searched refs:mDefaultBindGroupLayout (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/wgpu/
DProgramExecutableWgpu.cpp98 bindGroupDesc.layout = mDefaultBindGroupLayout; in updateUniformsAndGetBindGroup()
403 mDefaultBindGroupLayout = context->getDevice().CreateBindGroupLayout(&bindGroupLayoutDesc); in genBindingLayoutIfNecessary()
409 layoutDesc.bindGroupLayouts = &mDefaultBindGroupLayout; in genBindingLayoutIfNecessary()
DProgramExecutableWgpu.h123 wgpu::BindGroupLayout mDefaultBindGroupLayout; variable