Searched refs:mDefaultBindGroupLayout (Results 1 – 2 of 2) sorted by relevance
98 bindGroupDesc.layout = mDefaultBindGroupLayout; in updateUniformsAndGetBindGroup()403 mDefaultBindGroupLayout = context->getDevice().CreateBindGroupLayout(&bindGroupLayoutDesc); in genBindingLayoutIfNecessary()409 layoutDesc.bindGroupLayouts = &mDefaultBindGroupLayout; in genBindingLayoutIfNecessary()
123 wgpu::BindGroupLayout mDefaultBindGroupLayout; variable