Searched refs:mDeferredMemoryBarriers (Results 1 – 2 of 2) sorted by relevance
842 mDeferredMemoryBarriers(0),2827 mEmptyBuffer, mShaderBufferWriteDescriptorDescs, mDeferredMemoryBarriers); in handleDirtyShaderResourcesImpl()2836 mDeferredMemoryBarriers); in handleDirtyShaderResourcesImpl()2860 mDeferredMemoryBarriers = 0; in handleDirtyShaderResourcesImpl()2917 mEmptyBuffer, mShaderBufferWriteDescriptorDescs, mDeferredMemoryBarriers); in handleDirtyUniformBuffersImpl()6859 mDeferredMemoryBarriers |= barriers; in memoryBarrier()7650 if ((mDeferredMemoryBarriers & kWriteAfterAccessImageMemoryBarriers) != 0) in updateActiveImages()7653 mDeferredMemoryBarriers &= ~kWriteAfterAccessImageMemoryBarriers; in updateActiveImages()
1558 GLbitfield mDeferredMemoryBarriers; variable