Searched refs:mDynamicUniformDescriptorOffsets (Results 1 – 2 of 2) sorted by relevance
649 mDynamicUniformDescriptorOffsets{}, in ProgramExecutableVk()1820 mDynamicUniformDescriptorOffsets.clear(); in createPipelineLayout()1821 mDynamicUniformDescriptorOffsets.resize(mExecutable->getLinkedShaderStageCount(), 0); in createPipelineLayout()2077 static_cast<uint32_t>(mDynamicUniformDescriptorOffsets.size()), in bindDescriptorSets()2078 mDynamicUniformDescriptorOffsets.data()); in bindDescriptorSets()2169 mDynamicUniformDescriptorOffsets[offsetIndex] = in updateUniforms()
532 gl::ShaderVector<uint32_t> mDynamicUniformDescriptorOffsets; variable