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Searched refs:mDynamicUniformDescriptorOffsets (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp649 mDynamicUniformDescriptorOffsets{}, in ProgramExecutableVk()
1820 mDynamicUniformDescriptorOffsets.clear(); in createPipelineLayout()
1821 mDynamicUniformDescriptorOffsets.resize(mExecutable->getLinkedShaderStageCount(), 0); in createPipelineLayout()
2077 static_cast<uint32_t>(mDynamicUniformDescriptorOffsets.size()), in bindDescriptorSets()
2078 mDynamicUniformDescriptorOffsets.data()); in bindDescriptorSets()
2169 mDynamicUniformDescriptorOffsets[offsetIndex] = in updateUniforms()
DProgramExecutableVk.h532 gl::ShaderVector<uint32_t> mDynamicUniformDescriptorOffsets; variable