Searched refs:mFloatControlProperties (Results 1 – 2 of 2) sorted by relevance
3132 vk::AddToPNextChain(deviceProperties, &mFloatControlProperties); in appendDeviceExtensionFeaturesPromotedTo12()3431 mFloatControlProperties = {}; in queryDeviceExtensionFeatures()3432 mFloatControlProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES; in queryDeviceExtensionFeatures()3530 mFloatControlProperties.pNext = nullptr; in queryDeviceExtensionFeatures()5671 mFloatControlProperties.shaderDenormFlushToZeroFloat16 == VK_TRUE); in initFeatures()5673 mFloatControlProperties.shaderDenormFlushToZeroFloat32 == VK_TRUE); in initFeatures()5675 mFloatControlProperties.shaderDenormFlushToZeroFloat64 == VK_TRUE); in initFeatures()5677 mFloatControlProperties.shaderDenormPreserveFloat16 == VK_TRUE); in initFeatures()5679 mFloatControlProperties.shaderDenormPreserveFloat32 == VK_TRUE); in initFeatures()5681 mFloatControlProperties.shaderDenormPreserveFloat64 == VK_TRUE); in initFeatures()[all …]
901 VkPhysicalDeviceFloatControlsProperties mFloatControlProperties; variable