Searched refs:mFunctionsGL (Results 1 – 4 of 4) sorted by relevance
| /external/angle/src/libANGLE/renderer/gl/wgl/ |
| D | DXGISwapChainWindowSurfaceWGL.cpp | 37 mFunctionsGL(functionsGL), in DXGISwapChainWindowSurfaceWGL() 114 mFunctionsGL->genRenderbuffers(1, &mColorRenderbufferID); in initialize() 117 mFunctionsGL->genRenderbuffers(1, &mDepthRenderbufferID); in initialize() 131 mFunctionsGL->flush(); in swap() 159 mFunctionsGL->flush(); in postSubBuffer() 302 mFunctionsGL->genFramebuffers(1, &framebufferID); in attachToFramebuffer() 304 mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in attachToFramebuffer() 313 mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in attachToFramebuffer() 318 mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in attachToFramebuffer() 571 mFunctionsGL->renderbufferStorage(GL_RENDERBUFFER, mDepthBufferFormat, in createSwapChain()
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| D | D3DTextureSurfaceWGL.cpp | 262 mFunctionsGL(functionsGL), in D3DTextureSurfaceWGL() 346 mFunctionsGL->genRenderbuffers(1, &mColorRenderbufferID); in initialize() 360 mFunctionsGL->genRenderbuffers(1, &mDepthStencilRenderbufferID); in initialize() 362 mFunctionsGL->renderbufferStorage(GL_RENDERBUFFER, config->depthStencilFormat, in initialize() 526 mFunctionsGL->genFramebuffers(1, &framebufferID); in attachToFramebuffer() 528 mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in attachToFramebuffer() 532 mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in attachToFramebuffer() 537 mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in attachToFramebuffer()
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| D | D3DTextureSurfaceWGL.h | 84 const FunctionsGL *mFunctionsGL; variable
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| D | DXGISwapChainWindowSurfaceWGL.h | 76 const FunctionsGL *mFunctionsGL; variable
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