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Searched refs:mFunctionsGL (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/wgl/
DDXGISwapChainWindowSurfaceWGL.cpp37 mFunctionsGL(functionsGL), in DXGISwapChainWindowSurfaceWGL()
114 mFunctionsGL->genRenderbuffers(1, &mColorRenderbufferID); in initialize()
117 mFunctionsGL->genRenderbuffers(1, &mDepthRenderbufferID); in initialize()
131 mFunctionsGL->flush(); in swap()
159 mFunctionsGL->flush(); in postSubBuffer()
302 mFunctionsGL->genFramebuffers(1, &framebufferID); in attachToFramebuffer()
304 mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in attachToFramebuffer()
313 mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in attachToFramebuffer()
318 mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in attachToFramebuffer()
571 mFunctionsGL->renderbufferStorage(GL_RENDERBUFFER, mDepthBufferFormat, in createSwapChain()
DD3DTextureSurfaceWGL.cpp262 mFunctionsGL(functionsGL), in D3DTextureSurfaceWGL()
346 mFunctionsGL->genRenderbuffers(1, &mColorRenderbufferID); in initialize()
360 mFunctionsGL->genRenderbuffers(1, &mDepthStencilRenderbufferID); in initialize()
362 mFunctionsGL->renderbufferStorage(GL_RENDERBUFFER, config->depthStencilFormat, in initialize()
526 mFunctionsGL->genFramebuffers(1, &framebufferID); in attachToFramebuffer()
528 mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in attachToFramebuffer()
532 mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in attachToFramebuffer()
537 mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in attachToFramebuffer()
DD3DTextureSurfaceWGL.h84 const FunctionsGL *mFunctionsGL; variable
DDXGISwapChainWindowSurfaceWGL.h76 const FunctionsGL *mFunctionsGL; variable