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Searched refs:mGeometryShaderPreamble (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramExecutableD3D.cpp478 mGeometryShaderPreamble.clear(); in reset()
707 stream->readString(&mGeometryShaderPreamble); in load()
1022 stream->writeString(mGeometryShaderPreamble); in save()
1414 usesGeometryShaderForPointSpriteEmulation(renderer), mGeometryShaderPreamble); in getGeometryExecutableForPrimitiveType()
DProgramExecutableD3D.h500 std::string mGeometryShaderPreamble; variable
DProgramD3D.cpp756 executableD3D->mGeometryShaderPreamble = DynamicHLSL::GenerateGeometryShaderPreamble( in linkJobImpl()