Searched refs:mGeometryShaderPreamble (Results 1 – 3 of 3) sorted by relevance
478 mGeometryShaderPreamble.clear(); in reset()707 stream->readString(&mGeometryShaderPreamble); in load()1022 stream->writeString(mGeometryShaderPreamble); in save()1414 usesGeometryShaderForPointSpriteEmulation(renderer), mGeometryShaderPreamble); in getGeometryExecutableForPrimitiveType()
500 std::string mGeometryShaderPreamble; variable
756 executableD3D->mGeometryShaderPreamble = DynamicHLSL::GenerateGeometryShaderPreamble( in linkJobImpl()