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Searched refs:mImageBindingMap (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramExecutableD3D.h531 std::map<std::string, int> mImageBindingMap; variable
DProgramExecutableD3D.cpp2063 mImageBindingMap[uniform.name] = uniform.binding; in defineUniformBase()
2225 auto bindingIter = mImageBindingMap.find(baseName); in assignImageRegisters()
2226 ASSERT(bindingIter != mImageBindingMap.end()); in assignImageRegisters()