Searched refs:mImmutable (Results 1 – 7 of 7) sorted by relevance
14 private boolean mImmutable; field in Flags22 mImmutable = false; in Flags()40 if (mImmutable) { in setFlag()57 mImmutable = true; in immutable()
20 mImmutable(false), in MemoryObject()52 mImmutable = true; in importFd()62 mImmutable = true; in importZirconHandle()
37 bool isImmutable() const { return mImmutable; } in isImmutable()53 bool mImmutable; variable
75 GLboolean mImmutable; variable166 GLboolean isImmutable() const { return mState.mImmutable; } in isImmutable()
38 mImmutable(GL_FALSE), in BufferState()186 mState.mImmutable = (bufferStorage == BufferStorage::Immutable); in bufferDataImpl()238 mState.mImmutable = GL_TRUE; in bufferExternalDataImpl()
82 mImmutable(false), in TextureD3D()1390 mImmutable = true; in setStorage()2146 mImmutable = true; in setStorage()2876 mImmutable = true; in setStorage()3621 mImmutable = true; in setStorage()4213 mImmutable = true; in setStorageMultisample()4333 mImmutable = true; in setStorageMultisample()4615 mImmutable = false; in setBuffer()
83 bool isImmutable() const { return mImmutable; } in isImmutable()207 bool mImmutable; variable