Searched refs:mLineLoopIndexBuffer (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/metal/ |
D | ContextMtl.mm | 151 if (!mLineLoopIndexBuffer) 159 encoder->drawIndexed(MTLPrimitiveTypeLine, 2, MTLIndexTypeUInt32, mLineLoopIndexBuffer, 0); 174 &mLineLoopIndexBuffer, nullptr, nullptr)); 180 mLineLoopIndexBuffer, 0)); 188 {indexTypeOrNone, vertexOrIndexCount, indices, mLineLoopIndexBuffer, 0})); 198 mtl::BufferRef mLineLoopIndexBuffer; 240 mLineLoopIndexBuffer.initialize(this, 0, mtl::kIndexBufferOffsetAlignment, 256 mLineLoopIndexBuffer.destroy(this); 425 ANGLE_TRY(AllocateBufferFromPool(this, genIndicesCount, &mLineLoopIndexBuffer, &genIdxBuffer, 431 ANGLE_TRY(mLineLoopIndexBuffer.commit(this)); [all …]
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D | ContextMtl.h | 630 mtl::BufferPool mLineLoopIndexBuffer; variable
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