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Searched refs:mLinearSampler (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.h270 d3d11::SamplerState mLinearSampler; variable
DBlit11.cpp538 mLinearSampler(), in Blit11()
634 ANGLE_TRY(mRenderer->allocateResource(context11, linearSamplerDesc, &mLinearSampler)); in initResources()
635 mLinearSampler.setInternalName("Blit11LinearSampler"); in initResources()
1037 stateManager->setSimplePixelTextureAndSampler(source, mLinearSampler); in copyTexture()
/external/angle/src/libANGLE/renderer/vulkan/
DUtilsVk.h750 vk::Sampler mLinearSampler; variable
DUtilsVk.cpp1428 mLinearSampler.destroy(device); in destroy()
1819 if (!mLinearSampler.valid()) in ensureSamplersInitialized()
1821 ANGLE_VK_TRY(contextVk, mLinearSampler.init(contextVk->getDevice(), samplerInfo)); in ensureSamplersInitialized()
3057 samplerInfo.sampler = params.linear ? mLinearSampler.getHandle() : mPointSampler.getHandle(); in blitResolveImpl()
3272 samplerInfo.sampler = params.linear ? mLinearSampler.getHandle() : mPointSampler.getHandle(); in stencilBlitResolveNoShaderExport()
4282 samplerInfo.sampler = isMipmapFiltered ? mLinearSampler.getHandle() : mPointSampler.getHandle(); in generateMipmapWithDraw()