Searched refs:mLinearSampler (Results 1 – 4 of 4) sorted by relevance
270 d3d11::SamplerState mLinearSampler; variable
538 mLinearSampler(), in Blit11()634 ANGLE_TRY(mRenderer->allocateResource(context11, linearSamplerDesc, &mLinearSampler)); in initResources()635 mLinearSampler.setInternalName("Blit11LinearSampler"); in initResources()1037 stateManager->setSimplePixelTextureAndSampler(source, mLinearSampler); in copyTexture()
750 vk::Sampler mLinearSampler; variable
1428 mLinearSampler.destroy(device); in destroy()1819 if (!mLinearSampler.valid()) in ensureSamplersInitialized()1821 ANGLE_VK_TRY(contextVk, mLinearSampler.init(contextVk->getDevice(), samplerInfo)); in ensureSamplersInitialized()3057 samplerInfo.sampler = params.linear ? mLinearSampler.getHandle() : mPointSampler.getHandle(); in blitResolveImpl()3272 samplerInfo.sampler = params.linear ? mLinearSampler.getHandle() : mPointSampler.getHandle(); in stencilBlitResolveNoShaderExport()4282 samplerInfo.sampler = isMipmapFiltered ? mLinearSampler.getHandle() : mPointSampler.getHandle(); in generateMipmapWithDraw()