Searched refs:mOffscreenSRView (Results 1 – 2 of 2) sorted by relevance
81 mOffscreenSRView(), in SwapChain11()125 mOffscreenSRView.reset(); in release()146 mOffscreenSRView.reset(); in releaseOffscreenColorBuffer()340 &mOffscreenSRView); in resetOffscreenColorBuffer()348 mOffscreenSRView.setInternalName("OffscreenBackBufferShaderResource"); in resetOffscreenColorBuffer()894 stateManager->setSimplePixelTextureAndSampler(mOffscreenSRView, mPassThroughSampler); in copyOffscreenToBackbuffer()990 ASSERT(mOffscreenSRView.valid()); in getRenderTargetShaderResource()991 *outSRV = &mOffscreenSRView; in getRenderTargetShaderResource()1025 mOffscreenSRView = std::move(offscreenSRView); in getRenderTargetShaderResource()1033 *outSRV = &mOffscreenSRView; in getRenderTargetShaderResource()
111 d3d11::SharedSRV mOffscreenSRView; variable