Searched refs:mPresentPathFastEnabled (Results 1 – 3 of 3) sorted by relevance
37 mPresentPathFastEnabled(false), in RendererD3D()
413 bool presentPathFastEnabled() const { return mPresentPathFastEnabled; } in presentPathFastEnabled()457 bool mPresentPathFastEnabled; variable
524 mPresentPathFastEnabled = (presentPath == EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE); in Renderer11()1249 if (!mPresentPathFastEnabled) in generateConfigs()1268 mPresentPathFastEnabled ? 0 : EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE; in generateConfigs()1324 if (!mPresentPathFastEnabled) in generateConfigs()1398 outExtensions->surfaceOrientation = !mPresentPathFastEnabled; in generateDisplayExtensions()