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Searched refs:mRenderTargetCache (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/renderer/wgpu/
DFramebufferWgpu.cpp134 mRenderTargetCache.getColorDraw(mState, enabledDrawBuffer)->getTextureView())); in clear()
148 depthValue, stencilValue, mRenderTargetCache.getDepthStencil()->getTextureView(), in clear()
171 mRenderTargetCache.getColorDraw(mState, colorIndexGL); in clear()
191 RenderTargetWgpu *renderTarget = mRenderTargetCache.getDepthStencil(); in clear()
329 ANGLE_TRY(mRenderTargetCache.updateDepthStencilRenderTarget(context, mState)); in syncState()
333 RenderTargetWgpu *rt = mRenderTargetCache.getDepthStencil(); in syncState()
346 ANGLE_TRY(mRenderTargetCache.update(context, mState, dirtyBits)); in syncState()
375 mRenderTargetCache.updateColorRenderTarget(context, mState, colorIndexGL)); in syncState()
379 RenderTargetWgpu *rt = mRenderTargetCache.getColorDraw(mState, colorIndexGL); in syncState()
432 return mRenderTargetCache.getColorRead(mState); in getReadPixelsRenderTarget()
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DFramebufferWgpu.h129 RenderTargetCache<RenderTargetWgpu> mRenderTargetCache; variable
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DFramebuffer9.h48 return mRenderTargetCache.getColors(); in getCachedColorRenderTargets()
53 return mRenderTargetCache.getDepthStencil(); in getCachedDepthStencilRenderTarget()
84 RenderTargetCache<RenderTarget9> mRenderTargetCache; variable
DFramebuffer9.cpp63 ANGLE_TRY(mRenderer->applyRenderTarget(context, mRenderTargetCache.getColors()[0], in clearImpl()
64 mRenderTargetCache.getDepthStencil())); in clearImpl()
74 mRenderer->clear(clearParams, mRenderTargetCache.getColors()[0], in clearImpl()
75 mRenderTargetCache.getDepthStencil()); in clearImpl()
413 ANGLE_TRY(mRenderTargetCache.update(context, mState, dirtyBits)); in syncState()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DFramebuffer11.h48 return mRenderTargetCache.getColors(); in getCachedColorRenderTargets()
52 return mRenderTargetCache.getDepthStencil(); in getCachedDepthStencilRenderTarget()
95 RenderTargetCache<RenderTarget11> mRenderTargetCache; variable
DFramebuffer11.cpp424 ANGLE_TRY(mRenderTargetCache.update(context, mState, dirtyBits)); in syncState()
453 for (auto *renderTarget : mRenderTargetCache.getColors()) in getFirstRenderTarget()
461 return mRenderTargetCache.getDepthStencil(); in getFirstRenderTarget()
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp377 const auto &colorRenderTargets = mRenderTargetCache.getColors(); in insertCache()
540 const auto &colorRenderTargets = mRenderTargetCache.getColors(); in clearImpl()
678 IsAnyAttachment3DWithoutAllLayers(mRenderTargetCache, mState.getColorAttachmentsMask(), in clearImpl()
997 RenderTargetVk *renderTarget = mRenderTargetCache.getColorDraw(mState, colorIndexGL); in getColorDrawRenderTarget()
1004 RenderTargetVk *renderTarget = mRenderTargetCache.getColorRead(mState); in getColorReadRenderTarget()
1376 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getColors()[colorIndexGL]; in blit()
1408 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getColors()[colorIndexGL]; in blit()
1492 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getDepthStencil(); in blit()
1652 const auto &colorRenderTargets = mRenderTargetCache.getColors(); in updateLayerCount()
1960 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getColors()[drawColorIndexGL]; in resolveColorWithSubpass()
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DFramebufferVk.h93 return mRenderTargetCache.getDepthStencil(); in getDepthStencilRenderTarget()
321 RenderTargetCache<RenderTargetVk> mRenderTargetCache; variable