Searched refs:mRenderTargetCache (Results 1 – 8 of 8) sorted by relevance
| /external/angle/src/libANGLE/renderer/wgpu/ |
| D | FramebufferWgpu.cpp | 134 mRenderTargetCache.getColorDraw(mState, enabledDrawBuffer)->getTextureView())); in clear() 148 depthValue, stencilValue, mRenderTargetCache.getDepthStencil()->getTextureView(), in clear() 171 mRenderTargetCache.getColorDraw(mState, colorIndexGL); in clear() 191 RenderTargetWgpu *renderTarget = mRenderTargetCache.getDepthStencil(); in clear() 329 ANGLE_TRY(mRenderTargetCache.updateDepthStencilRenderTarget(context, mState)); in syncState() 333 RenderTargetWgpu *rt = mRenderTargetCache.getDepthStencil(); in syncState() 346 ANGLE_TRY(mRenderTargetCache.update(context, mState, dirtyBits)); in syncState() 375 mRenderTargetCache.updateColorRenderTarget(context, mState, colorIndexGL)); in syncState() 379 RenderTargetWgpu *rt = mRenderTargetCache.getColorDraw(mState, colorIndexGL); in syncState() 432 return mRenderTargetCache.getColorRead(mState); in getReadPixelsRenderTarget() [all …]
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| D | FramebufferWgpu.h | 129 RenderTargetCache<RenderTargetWgpu> mRenderTargetCache; variable
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| /external/angle/src/libANGLE/renderer/d3d/d3d9/ |
| D | Framebuffer9.h | 48 return mRenderTargetCache.getColors(); in getCachedColorRenderTargets() 53 return mRenderTargetCache.getDepthStencil(); in getCachedDepthStencilRenderTarget() 84 RenderTargetCache<RenderTarget9> mRenderTargetCache; variable
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| D | Framebuffer9.cpp | 63 ANGLE_TRY(mRenderer->applyRenderTarget(context, mRenderTargetCache.getColors()[0], in clearImpl() 64 mRenderTargetCache.getDepthStencil())); in clearImpl() 74 mRenderer->clear(clearParams, mRenderTargetCache.getColors()[0], in clearImpl() 75 mRenderTargetCache.getDepthStencil()); in clearImpl() 413 ANGLE_TRY(mRenderTargetCache.update(context, mState, dirtyBits)); in syncState()
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| /external/angle/src/libANGLE/renderer/d3d/d3d11/ |
| D | Framebuffer11.h | 48 return mRenderTargetCache.getColors(); in getCachedColorRenderTargets() 52 return mRenderTargetCache.getDepthStencil(); in getCachedDepthStencilRenderTarget() 95 RenderTargetCache<RenderTarget11> mRenderTargetCache; variable
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| D | Framebuffer11.cpp | 424 ANGLE_TRY(mRenderTargetCache.update(context, mState, dirtyBits)); in syncState() 453 for (auto *renderTarget : mRenderTargetCache.getColors()) in getFirstRenderTarget() 461 return mRenderTargetCache.getDepthStencil(); in getFirstRenderTarget()
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| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | FramebufferVk.cpp | 377 const auto &colorRenderTargets = mRenderTargetCache.getColors(); in insertCache() 540 const auto &colorRenderTargets = mRenderTargetCache.getColors(); in clearImpl() 678 IsAnyAttachment3DWithoutAllLayers(mRenderTargetCache, mState.getColorAttachmentsMask(), in clearImpl() 997 RenderTargetVk *renderTarget = mRenderTargetCache.getColorDraw(mState, colorIndexGL); in getColorDrawRenderTarget() 1004 RenderTargetVk *renderTarget = mRenderTargetCache.getColorRead(mState); in getColorReadRenderTarget() 1376 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getColors()[colorIndexGL]; in blit() 1408 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getColors()[colorIndexGL]; in blit() 1492 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getDepthStencil(); in blit() 1652 const auto &colorRenderTargets = mRenderTargetCache.getColors(); in updateLayerCount() 1960 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getColors()[drawColorIndexGL]; in resolveColorWithSubpass() [all …]
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| D | FramebufferVk.h | 93 return mRenderTargetCache.getDepthStencil(); in getDepthStencilRenderTarget() 321 RenderTargetCache<RenderTargetVk> mRenderTargetCache; variable
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