Searched refs:mSamplerData (Results 1 – 2 of 2) sorted by relevance
243 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]); in getDataPtrToElement()271 if (!mSamplerData.empty()) in firstNonNullData()273 return reinterpret_cast<const uint8_t *>(mSamplerData.data()); in firstNonNullData()1264 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i]; in updateSamplerMapping()1715 d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0); in initializeUniformStorage()2578 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex]; in setUniformInternal()
78 std::vector<GLint> mSamplerData; member