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Searched refs:mSamplerData (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramExecutableD3D.cpp243 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]); in getDataPtrToElement()
271 if (!mSamplerData.empty()) in firstNonNullData()
273 return reinterpret_cast<const uint8_t *>(mSamplerData.data()); in firstNonNullData()
1264 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i]; in updateSamplerMapping()
1715 d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0); in initializeUniformStorage()
2578 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex]; in setUniformInternal()
DProgramExecutableD3D.h78 std::vector<GLint> mSamplerData; member