Searched refs:mShaderCompileJobs (Results 1 – 2 of 2) sorted by relevance
760 mState.mShaderCompileJobs[shaderType].reset(); in onDestroy()820 mState.mShaderCompileJobs[shaderType].reset(); in detachShader()925 mState.mShaderCompileJobs[shaderType] = std::move(compileJob); in setupExecutableForLink()978 mState.mShaderCompileJobs = {}; in link()1680 const SharedCompileJob &compileJob = mState.mShaderCompileJobs[shaderType]; in linkValidateShaders()1687 mState.mShaderCompileJobs = {}; in linkValidateShaders()
287 ShaderMap<SharedCompileJob> mShaderCompileJobs; variable