Searched refs:mShadowInitData (Results 1 – 2 of 2) sorted by relevance
563 if (mShadowInitData.size() < subresourceCount) in createInitDataIfNeeded()565 mShadowInitData.resize(subresourceCount); in createInitDataIfNeeded()573 D3D11_SUBRESOURCE_DATA *data = &mShadowInitData[subresourceIndex]; in createInitDataIfNeeded()584 return mShadowInitData.data(); in createInitDataIfNeeded()613 if (mShadowInitData.size() < subresourceCount) in createInitDataIfNeeded()615 mShadowInitData.resize(subresourceCount); in createInitDataIfNeeded()621 D3D11_SUBRESOURCE_DATA *data = &mShadowInitData[subresourceIndex]; in createInitDataIfNeeded()631 return mShadowInitData.data(); in createInitDataIfNeeded()
379 std::vector<D3D11_SUBRESOURCE_DATA> mShadowInitData; variable