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Searched refs:mSourcePath (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.cpp52 : mSourcePath(std::move(sourcePath)), mShader(shader) in ShaderTranslateTaskD3D()
62 if (!mSourcePath.empty()) in translate()
64 srcStrings.push_back(mSourcePath.c_str()); in translate()
168 std::string mSourcePath; member in rx::__anon531840540111::ShaderTranslateTaskD3D
/external/angle/src/compiler/translator/
DCompiler.cpp388 mSourcePath(nullptr), in TCompiler()
498 mSourcePath = shaderStrings[0]; in compileTreeImpl()
1633 mSourcePath = nullptr; in clearResults()
1897 return mSourcePath; in getSourcePath()
DCompiler.h352 const char *mSourcePath; // Path of source file or NULL variable
/external/angle/src/compiler/translator/hlsl/
DOutputHLSL.h165 const char *mSourcePath; variable
DOutputHLSL.cpp331 mSourcePath(sourcePath), in OutputHLSL()
3420 if (mSourcePath) in outputLineDirective()
3422 out << " \"" << mSourcePath << "\""; in outputLineDirective()