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Searched refs:mWebGLDepthStencilConsistent (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DFramebuffer.cpp384 mWebGLDepthStencilConsistent(true), in FramebufferState()
407 mWebGLDepthStencilConsistent(true), in FramebufferState()
1515 if (!mState.mWebGLDepthStencilConsistent) in checkStatusWithGLFrontEnd()
1968 mState.mWebGLDepthStencilConsistent = (count <= 1); in commitWebGL1DepthStencilIfConsistent()
1969 if (!mState.mWebGLDepthStencilConsistent) in commitWebGL1DepthStencilIfConsistent()
DFramebuffer.h178 bool mWebGLDepthStencilConsistent; variable