Searched refs:mWebGLDepthStencilConsistent (Results 1 – 2 of 2) sorted by relevance
384 mWebGLDepthStencilConsistent(true), in FramebufferState()407 mWebGLDepthStencilConsistent(true), in FramebufferState()1515 if (!mState.mWebGLDepthStencilConsistent) in checkStatusWithGLFrontEnd()1968 mState.mWebGLDepthStencilConsistent = (count <= 1); in commitWebGL1DepthStencilIfConsistent()1969 if (!mState.mWebGLDepthStencilConsistent) in commitWebGL1DepthStencilIfConsistent()
178 bool mWebGLDepthStencilConsistent; variable