Searched refs:m_EngineRect (Results 1 – 2 of 2) sorted by relevance
256 if (m_EngineRect.IsEmpty()) in OnCaretChanged()274 rtInvalid.Union(m_EngineRect); in OnCaretChanged()320 const float fStep = m_EngineRect.width / iLimit; in DrawContent()321 float fLeft = m_EngineRect.left + 1; in DrawContent()338 CFX_RectF rtClip = m_EngineRect; in DrawContentNonComb()339 float fOffSetX = m_EngineRect.left - m_fScrollOffsetX; in DrawContentNonComb()340 float fOffSetY = m_EngineRect.top - m_fScrollOffsetY + m_fVAlignOffset; in DrawContentNonComb()410 m_pEditEngine->SetAvailableWidth(m_EngineRect.width); in UpdateEditParams()474 m_pEditEngine->SetVisibleLineCount(m_EngineRect.height / in UpdateEditParams()485 float fOffSetX = m_EngineRect.left - m_fScrollOffsetX; in UpdateOffset()[all …]
152 CFX_RectF m_EngineRect; variable