Searched refs:m_attributeNames (Results 1 – 3 of 3) sorted by relevance
138 , m_attributeNames(decl.getVertexInputCount()) in ShaderProgram()152 m_attributeNames[ndx] = decl.m_vertexAttributes[ndx].name; in ShaderProgram()
297 std::vector<std::string> m_attributeNames; member in sglr::ShaderProgram
4019 for (size_t ndx = 0; ndx < shaderProg->m_program->m_attributeNames.size(); ++ndx) in getAttribLocation()4020 if (shaderProg->m_program->m_attributeNames[ndx] == nameString) in getAttribLocation()