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Searched refs:m_attributeNames (Results 1 – 3 of 3) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.cpp138 , m_attributeNames(decl.getVertexInputCount()) in ShaderProgram()
152 m_attributeNames[ndx] = decl.m_vertexAttributes[ndx].name; in ShaderProgram()
DsglrShaderProgram.hpp297 std::vector<std::string> m_attributeNames; member in sglr::ShaderProgram
DsglrReferenceContext.cpp4019 for (size_t ndx = 0; ndx < shaderProg->m_program->m_attributeNames.size(); ++ndx) in getAttribLocation()
4020 if (shaderProg->m_program->m_attributeNames[ndx] == nameString) in getAttribLocation()